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1Osada, Sero Jr. Jutsu list (Update) Empty Osada, Sero Jr. Jutsu list (Update) Mon Apr 21, 2014 5:19 am

Sero

Sero


S-rank
Academy Jutsu
Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.

Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.

Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.

This is an E-ranked technique, but has variable chakra costs.

  • Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
  • Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
  • Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
  • Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
  • Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.

~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.

Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.

Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.


  • E-Rank: Zero Chakra.
  • D-Rank: Zero Chakra.
  • C-Rank: Five Chakra.
  • B-Rank: Five Chakra.
  • A-Rank: Ten Chakra.
  • S-Rank: Ten Chakra.
  • SS-Rank: Fifteen Chakra.


The items used to seal something with this technique need to bought in the item shop.

Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.


  • D-Rank: Five Chakra.
  • C-Rank: Five Chakra.
  • B-Rank: Ten Chakra.
  • A-Rank: Ten Chakra.
  • S-Rank: Fifteen Chakra.
  • SS-Rank: Twenty Chakra.


Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.

This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.

The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.

5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.

3 Types of Strings:

D Ranks


Name: Fire Burst
Canon/Custom: custom
Rank: D
Type: Defensive
Element: Katon
Range: 1 meter
Specialty: Ninjutsu
Duration: 3
Cooldown: 6
Description: This technique is a specialty of Sero’s. With the proper hand seals the user can place a thin barrier around him. When another persons chakra comes within 1 meter of this preset defense it erupts at that location as a burst of flame bright enough to blind briefly for the round and to cause 1st degree burns. The failure to this technique is if any of the opponents chakra comes close it sets it off. Best used as a trap in a hand to hand fight.

Name: Steam burst
Canon/Custom: custom
Rank: D
Type: offensive
Element: Boil Release
Range:1 meter burst
Specialty: Ninjutsu
Duration: 1
Cooldown: 3
Description: This technique is a specialty of Sero’s. With his clans knowledge of boil release he has created the ability to create a burst of steam from any joint. By doing so it repels the limb in that direction. The drawbacks are first degree burns on the skin if not wearing flame retardant clothing. The burns are no worse then a painful 1st degree burn over any unprotected skin.The blast itself bursts the other direction for 6 inches. And once used the limb propels uncontrolled and unstoppable in that direction. Meaning if a wall or a jutsu comes up the user is forced to hit it. Commonly used to put some power behind a kick, punch, Stab or swing. The increased damage to piercing 3/4ths of an inch deeper then a weapon would have on its own or causing minor bruising with out a weapon.

Name: Fire rain
Canon/Custom: custom
Rank: D
Type: Supplementary
Element: Katon
Range: 4 meter circumference
Specialty: Ninjutsu
Duration: 3
Cooldown: 6
Description: This technique is a specialty of Sero’s. With the proper hand seals the user can create a continuous rain of fire. The fire itself it just like droplets that cause no damage but it can be distracting as its like a downpour of fire. It also has a high risk of lighting its surroundings ablaze. This technique can not be used when its already raining as the water cancels it out. If in cold moist weather its like a light drizzle of fire , if in normal temperatures its like a common rainy day, and finally in hot ,dry climates its like a downpour. This fire actually does not do damage other then making the air feel like your standing next to a bon fire. But again flammable things will be lit on fire.

Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術  ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D-Rank
Type: Supplementary
Element: Suiton/Water
Range: 10m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 7 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.

C ranks


Name: Acid edge (酸エッジ-San ejji)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Boil release
Range: On weapon
Specialty: Bukijutsu
Duration: 4 posts
Cooldown: 8 posts
Description: The Osada focuses their element of boil release to be an aura around the weapon. This weapon now takes on the corrosive effect of the boil release. Once a person is cut the flesh and bone painfully will melt for 1 inch in every direction of the cut. This can still be healed by normal medical. However if this blade comes in contact with any Water jutsu the aura is broken. As if washed away.



Last edited by Sero Jr. on Mon Apr 21, 2014 7:54 pm; edited 1 time in total

2Osada, Sero Jr. Jutsu list (Update) Empty Re: Osada, Sero Jr. Jutsu list (Update) Mon Apr 21, 2014 4:44 pm

Daraku

Daraku


D-rank
Fire Burst is fine.

Steam Burst - Increase the cooldown to 3 posts.

Fire Rain is fine.

Hidden Mist is fine for now, but when the Suiton library is updated, be sure to update it.

Acid Edge is fine.

You only have one thing to edit, but bump this thread when you do it and I'll go ahead and approve your update.

3Osada, Sero Jr. Jutsu list (Update) Empty Re: Osada, Sero Jr. Jutsu list (Update) Mon Apr 21, 2014 7:54 pm

Sero

Sero


S-rank
bump

4Osada, Sero Jr. Jutsu list (Update) Empty Re: Osada, Sero Jr. Jutsu list (Update) Tue Apr 22, 2014 1:34 am

Daraku

Daraku


D-rank
Your jutsu list update is approved.

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