(OOC: I just ranked up to Chuunin, but I'll still be fighting as a Genin with jutsus I had before the rank up and Genin stats. :) )
Her worst fear. She missed. Kokoro's skin crawled with goosebumps. Her body became rigid as stone.
Crap! Where is he? She quickly rotated her head to face in front of her again. Even before she fully turned around, she could see from the corner of her eye Heero charging at her with blinding speed. Kokoro's heart stopped.
He's so fast! Now fully facing his opponent with wide, frightened eyes, she saw Heero prepare his sword, positioning it behind him.
I have to do it now! I have to! Heero strafed to the side, twisting his upper torso but keeping his legs firmly still. Without giving a second thought, Kokoro grasped onto her fingers tightly. Her hands pulsed with warm Chakra.
"Now!" she shouted.
Dozens of high pitched hissings, like balloons losing their air, sounded from every angle of the training area. There was a loud pop like firecracker followed by five more and then fifteen all at once. Obscured by the mist, all the globules suddenly began to burst simultaneously with alarming force, like an active minefield. The ones in sight distractingly frothed and spurted thick brown foam. Kokoro saved this as an ace in her sleeve when she had no other alternative, and she was not about to waste this opportunity.
She leapt towards Heero, concentrating a burst of Chakra into her feet and sending her momentarily soaring in mid-air.
If he's only the slightest bit distracted, that will help. In her leap, she rotated her body to the side, hopefully evading Heero's spinning strike. She reached out her hands to grasp the back of his head. In those seconds of uncertainty, Kokoro prayed desperately that she would. She had practiced this technique countless times before. If she was successful, she would yank his head downward, adding force to her already impressive strength with a small concentration of Chakra to her elbows. The momentum of her fall and her hold on his head would send him flying head first into the ground. Kokoro imagined that she would pin him down next, pressing her knee onto the back of his chest and hold his right arm in an armlock by wrapping her arm around his. Her foot, as customary for a submission, would be firmly on the sand. This was only
if she was successful. She did not want to speak too soon.
- - - - -
- Jutsu Used:
Name: 水遁:海泡 {Suiton: Umiawa ~ Water Release: Seafoam} DETONATED
Canon/Custom: Custom.
Rank: D.
Type: Supplementary.
Element: Suiton.
Range: 15m.
Specialty: Ninjutsu.
Duration: 1 post prep, indefinite postponement, 2 posts.
Cooldown: 3 posts.
Description: The user exhales water vapor invisible to the naked eye, then makes it condense in countless baseball-sized globules. At this point, (s)he can wait however long she pleases to activate the technique. Over the course of 2 posts, she may make the globules explode into a froth of seafoam. It's quite startling, and is useful for confusing or catching targets off-guard; their field of vision is also obscured from many angles.. The seafoam lasts 2 posts after the end of this jutsu before dissipating into regular water.
Name: Bokator: Turtle Shell Shatter
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: None
Range: Close
Specialty: Taijutsu
Duration: 1 post
Cooldown: 2 posts
Description: This technique is used as a countermove for when the opponent attempts to kick or punch the user. The user channels a small amount of Chakra to his or her feet, and as the enemy attacks, the user uses the burst of Chakra at his or her feet to propel the user forward at 4 ft/sec (1.22 m/sec) and lift him or her 6 inches (15.24 cm) off of the ground. The user strafes across the opponent's opposite side, meaning if he or she punches with the left arm the user strafes right, and rotates toward the opponent. At which time, the user grabs the opponent's face or back of the head at 4 ft/sec (1.22 m/sec) and, using the momentum of the fall and by concentrating Chakra in his or her elbows and shoulders, throws the opponent face first onto the ground at 18 ft/sec (5.49 m/sec). The opponent receives no damage as the technique is meant to counter the opponent's attack and disorient, but not stun, him or her. This technique can be used in mid-air, but the user must already have forward momentum before the technique is used, i.e. cannot use it if the user is jumping straight up or falling straight down.
115 Chakra
-10
-----
105 Chakra