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Shiin Clan (Kumogakure's Thunder) (WIP) Sat Dec 21, 2013 11:30 pm
Suteki Yaku
![Suteki Yaku](https://2img.net/h/i906.photobucket.com/albums/ac264/TheGreatWarMage/picture1_zps285fbd75.png)
D-rank
Symbol:
Genjutsu Faction
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Ninjutsu Faction
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Clan: Shiin Clan
Kekkei Genkai: Wave Control (Air Pressure, Vibrations, and Sound)
Elements: Wind Release + Fire/Lightning Release
Specialization: Ninjutsu
Location: Kumogakure no Sato
Clan History: The Shiin clan is an old clan, from long ago. It was a small shinobi clan from the Land of the Rice Fields, where an old and powerful shinobi named Orochimaru established the Land of Sound. Despite the clan’s size, they had high ideals. After Otogakure was founded, all the skilled members joined the village, under the command of Orochimaru. But when the requests from the daimyō stopped coming, their leader lost his reason to live and the clan became nomadic, doing whatever was needed in order to further the clan. The clan had conducted many disturbing and gruesome acts during that time. Most of the members were arrested shortly after these acts, and imprisoned in Konoha.
A few members escaped during an attack that obliterated the Hidden Fire Village, and reformed under a new leader. The clan restarted their mercenary ways, going to the highest bidder. This lasted for quite some time, until they were hired permanently by Kumogakure no Sato, and joined their ranks. The clan still holds true to a great deal of its old ways. Though they are associated with Wind, not all members are able to use this element. Two things they were definitely known for included the use of Sound Ninjutsu, and they still have the same clan marking, a three swirled purple marking on their right upper arm.
After their long relationship with Kumogakure no Sato, they were given the name, Kumogakure's Thunder. This was in relation to two reasons. The first was their abilities in sound based jutsu, and their capabilities of enhancing the ninja of the village. The second reason was that when they used their abilities to control Air Pressure, when Lighting or Fire interacted with the area being controlled, the Lighting or Fire was strengthened and would create disturbingly loud explosions upon destruction. With the enhancements of main fighting styles creating amazing aftereffects, and the loud reverberation from Fire and mostly Lighting based jutsu, the name seemed fitting.
Kekkei Genkai Description: All members of this clan will carry some tool that produces vibrations or sound in the air, somehow, for use of their clans Ninjutsu style. This can be anything like a flute, guitar, an ocarina, bells or even as elaborate as an item called a Melody Arm. A few members have even gone as far as permanently disfiguring their bodies, and placing air tubes that can create vibrations and manipulate air pressures created from those vibrations.
Many have confused the Ninjutsu used by the Shiin clan as being Genjutsu, though they have mastered the ability to affect the body in such depths, that they can use Ninjutsu to cause similar affects.
Members of this clan use the wind element in a refined state, giving new abilities to the element. Air Pressure, is one of the abilities that were gained with the manipulation of vibrations. By controlling the wind element along with produced vibrations, they were able to combine this with a second element to tap into an ability to control Air Pressure. The strongest members of this clan will have the elements of lightning or fire to aid them. When the Fire element is combined with wind, it will strengthen the fire element, and allow great control. They then can produce an area that they can control the Air Pressure within. The other element that this was capable of being done with was Lightning. Though lightning is weak to the wind element, by controlling the amounts of both to such a degree, that the wind will not destroy the lightning and instead controlled by it. This allows the heat produced by sustained Lightning element, along with vibrations from it to produce similar results as the fire along with wind.
Wind, Fire or Lighting based jutsu cannot destroy an Air Pressure Wave, but they can become enhanced by it.
Any advance element that deals with pressure or keeping elements in a certain constant, solid or crystalized, like ice, earth, steel, etc; or thrown projectiles are treated as being -1 rank weaker against Wave based jutsu.
Those from this clan have also gained an ability to counter Taijutsu based skills, by using their Wave element while fighting. Wave based jutsu are considered +1 rank stronger against Taijutsu based fighting styles or jutsu.
Members of the clan receive a free instrument that will be treated as being D rank. This instrument is rather basic, and can be a Fipple Flute/Recorder, banjo, a small single conga drum (no sling) or you can just use your voice.
Drawbacks: In exchange for their great concentrations in the arts of their clans, elemental based ninjutsu, are looked at as unneeded, and usually passed upon for greater skills in both their clan’s Ninjutsu, and their personal specializations. The clan devotion to controlling Wave based elements like vibrations and air pressure, the ability to control their chakra to such lengths as to bend these to their own wills, comes foremost.
Members of this clan can start off with Wind Release as their Primary Element, and can gain Either Fire or Lighting Element as their Secondary. Hesitant (element) is taken twice and can’t be counted towards weaknesses. Both of these Elements start off at E rank, and Wave
Release is only as strong as the weakest of the Two Elements.
Due to the combination of their Elements to control Wave: Air Pressure, Lightning or Fire based Ninjutsu (based on their choice of Secondary) are increased in strength by 2 ranks against this element. The other option for Secondary Element (Fire or Lighting, whichever wasn't picked) is increased by 1 rank. Wind jutsu are also increased by 1 rank against Wave: Air Pressure Jutsu, and gain the enhancement of the element chosen by the user. If Lighting Release was picked, the Wind element can numb areas where hit. If Fire Release was picked, the Wind Element can singe areas hit. The greater impact of these jutsu are outlined in the main jutsu.
Members:
- Kekkei Genkai Jutsu:
- Name: Chakra Enhancing Music
Canon/Custom: Canon
Rank: C-S
Type: Supplementary
Element: Wave (Vibration)
Range: 25 Meters
Specialty: Ninjutsu
Duration: 7 Turns from Start
Cooldown: 10 Turns from end of casting
Description: Besides the legendary Hyuga Clan, the Shiin clan is probably the only other clan that is able to manipulate the Tanketsu points on a human body. It is said that the Tanketsu points control the flow of chakra within the human body, and that affecting these points, and changing the flow of chakra within someone can have a multitude of affects. The Hyuga clan used these points to shut down the chakra flow of those they used their jutsu on. The Shiin clan took a different approach. By changing the flow within a person, they can enhance the abilities of those that they influence. This is done by channeling the vibrations created from their tools, and honing them in on these points. The affects aren’t permanent, but it can easily change the course of a battle.
Only 1 effect can be done, and it can be used onto anyone they choose within the boundaries of their Jutsu. It takes 2 turns of casting for effects to stay the length of the jutsu's duration. No other jutsu can be used during this time, except academy based ones.
C Rank: During the 2 turns this is being cast, Strength and Speed can be increased by 1 stage, afterwards, this drops to 50%.
B Rank: A physical stat (Strength, speed, reaction time, perception, or endurance) can be increased by 2 ranks during casting. Afterwards, this is dropped to 1 rank.
A Rank: Chakra can be released easier, increase the effects of Jutsu. During the turns this is cast, jutsu cost are decreased by 5 chakra, and area of effects increased by 50%. Afterwards, this drops to just to the 50% increase.
S Rank: This releases stores of chakra within someone. During casting, this adds 10 chakra each turn, and can go over their max amount, which is semi permanent until it is used up. The remainder of the turns, it regenerates 5 chakra per turn, this is based on normal amounts of chakra.
Name: Decapitating Airwaves
Canon/Custom: Canon
Rank: D Rank
Type: Offensive / Defensive
Element: Wave (Air Pressure)
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 Turn
Cooldown: 2 Turns from casting
Description: Using sound created from their chosen instrument, the Shiin Clan member can control the air pressure created from it, causing supersonic blasts of air. These blasts are powerful enough to destroy large stone, and can also be used to soften ground. This airwave can be used on thrown objects, deflecting them back towards the enemy, or on other ninjutsu, destroying them, decreasing their strength or changing their trajectories. This can alter the trajectories of fire and Earth ninjutsu of C rank, after weaknesses applied, even if this blast is destroyed to cause that weakness.
Name: Demonic Flute: Illusionary Warriors Manipulating Melody
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: Wave (Sound)
Range:75 meters
Specialty: Ninjutsu
Duration: Until end of summon
Cooldown: 1 Turn after Stopping
Description: This is a method of control, for the personal Contract used by the Shiin Clan. The contract Doki, has been passed down for generations among the clan. In order to control the Doki, sound must be used to issue any orders to be given to them. All creatures under this contract require this jutsu to be used in order to control them. This jutsu reduces the maintenance cost of using a Summon by half. This jutsu has two weaknesses, if music isn’t played, the creatures will not move and if played in the open, your position can be found easily. It is best to play this in an area with lots of objects to bounce your sound off of. If no music is played, the summons will just stand their ground and not move. During this time, no chakra is required to maintain them, though they will lose 5 chakra per turn of no action. This jutsu doesn't cost chakra to use, and is considered a requirment of the Doki Contract.
Doki Contract is personal Property of this Clan.
Name: Resonating Echo Drill
Canon/Custom: Canon/Custom
Rank: E-SS
Type: Defensive
Element: Wave (Vibrations/Air Pressure)
Range:0 meters (+5 meters per rank after E)
Specialty: Ninjutsu
Duration: 1+ Turn
Cooldown: 1 Turn After Deactivation.
Description: This jutsu is a basic known Jutsu to stronger members of the clan. By combining their Wind Release, and either Fire or Lighting Release, they can create areas of Air Pressure that can allow use of Wave Jutsu, and enhance any Wind, Fire or Lightning Release jutsu. This tends to feel warmer and buzz slightly compared to the rest of the area, though only felt by the most keen. The object of this jutsu is to create the area of Air Pressure, then to use jutsu within it to facilitate the use of Wave (Vibration and Air Pressure) jutsu within. This doesn't decrease or increase the distance jutsu can be used, except Wave (Vibration Jutsu).
One would think that as you progress, this jutsu would grow in strength due to greater distance, though the most skilled users, find that the opposite is of more importance. As this grows in strength with each rank, it is in fact, the closer use of this jutsu that becomes of greater importance.
This jutsu has no use on it's own except to facilitate the creation and use of jutsu. Jutsu to control Wave (Air Pressure and Vibration) within the area or outside the area are needed. Each stage is based on their actual Wave Release, and only cost 5 chakra per turn to maintain
E Rank: This creates an area of controlled Wave that spans 10 meters from the user.
D Rank: This creates an area of controlled Wave that spans 20 meters from the user.
C Rank: This level creates an area of controlled Wave area that spans 40 meters from the user.
B Rank: By this level, the user is learning that their controlled Wave area comes with some benefits and negatives. They are able to create a controlled Wave area that spans 60 meters from them, but are easily able to use jutsu within smaller area's, firing them outside this area. Users are able to shrink this area back to 20 meters if they wish. Size can't be manipulated, but can be picked and maintained, or released then recreated.
A Rank:
S Rank:
SS Rank:
Special Note: This clan can also have normal members in the clan, but instead of gaining any of the required elements, they instead gain only Sound Based Jutsu.
Last edited by Suteki Yaku on Thu Jan 02, 2014 7:18 pm; edited 16 times in total