1 Kishimoto Clan Thu Oct 17, 2013 11:39 pm
Suzume
D-rank
Symbol:
Clan: Kishimoto
Kekkei Genkai: Resonating Body
Elements: Any
Specialization: Primary: Ninjutsu
Secondary: Taijutsu OR Bukijutsu
Location: Wandering/Ronin
Clan History: The Kishimoto are a clan closely related to the Yagatsuki. The Kishimoto became their own clan when a child of the Yagatsuki developed the ability to infuse their entire bodies to their chakra natures. This was only developed much later in the child’s life, when the child was grown. However, the unique change granted better abilities than the Yagatsuki clan. This new ability, with it’s heightened power, made the shinobi break off from the Yagatsuki, forming their own clan after marrying outside the Yagatsuki clan. The new genetic trait was passed on, and the Kishimoto are now a thriving clan that pays no dues to any shinobi village. After generations of the gene being passed on, the Kishimoto have come out from hiding, no longer afraid of others nor the Yagatsuki, which are now their natural-born rivals.
Kekkei Genkai Description: The Kishimoto are blessed and cursed with the ability to resonate their bodies with their chakra elements. When using elemental jutsu, their bodies will look and have the same properties of the element due to their bodies natural tendency to take on the properties of the element in use. E.g. Katon would make the clan member look on fire from head to foot, Suiton would make the clan member look soaking wet as if they were in a torrential rainstorm, Fuuton would make the clan member look somewhat transparent and ghost-like with their hair and clothes being constantly blown by invisible wind, Raiton would make the clan member look full of energy with tiny bits of visible electricity running along their body and hair, and Doton would make the clan member look rigid and stiff with cracks along their skin as if made of dry earth.
- The Kishimoto have a larger chakra pool (+20 to Chakra pool) as they have such an affinity to elemental chakra and their body resonates so well with their chakra.
Drawbacks: The Kishimoto are susceptible to opposing elements, thus they get -1 resistance to their currently resonating element’s weakness. (E.g. Fire -1 to Water, Water -1 to Earth, Earth -1 to Lightning, Lightning -1 to Wind, Wind -1 to Fire). All jutsu dealing with the clan's resonating technique can only be used for one specific element per use and thus must wait for cool down to switch elements.
+15% Wordcounts when training all Elements.
Members: [Update accordingly]
Kekkei Genkai Jutsu:
- Kishimoto Style:
- Elemental Armor:
- Name: Kishimoto Style: Elemental Armor
Canon/Custom: Custom
Rank: C-S
Type: Defensive
Element: Only elements that the user knows. One element per use.
Range: Limited to body
Specialty: Kishimoto Clan
Duration: Maintainable until contact with a ninjutsu of the same element. C Rank: -5 chakra per turn. B-S Rank: -10 chakra per turn.
Cooldown: Duration + 3 posts
Description: The body of the Kishimoto can be activated through this jutsu to enhance their elemental chakra resonance to block jutsu of a certain element. The user must focus their body to a certain element, which allows them to be hit by a jutsu of the same element, although it makes them weak to opposing elements as is the Kishimoto’s clan’s negative trait for being able to have their body resonating the properties of the elements.
- Can block 2 jutsu of equal rank, and block 3 of one rank lower. Only capable of blocking 1 more of each rank if elemental jutsu of the same element as being resonated is used.
- Exploding Ball:
- Name: Kishimoto Style: Exploding Ball
Canon/Custom: Custom
Rank: C-A
Type: Offensive
Element: Only elements that the user knows. One element per use.
Range: C rank: 4 meters, B rank: 8 meters, A rank: 16 meters (radius)
Specialty: Kishimoto Clan
Duration: Instant/Maintainable. C Ranks: -5 chakra per turn. B-A Ranks: -10 chakra per turn.
Cooldown: Duration + 3 posts
Description: The user, focusing their body to resonate a specific element, can inflict damage outwardly at their opponents:
Katon: User curls into a ball, focusing chakra to their body which will begin to glow red and small flames surround their body which does burns if touched (according to rank, see below), then popping up in outstretched position, exploding fire in all directions from them which can be in one quick burst or in a continuous stream of flames.
- C: Gives major first degree burns instantly, minor second degree burns when contact is sustained.
- B: Gives major second degree burns instantly, minor third degree burns when contact is sustained.
- A: Causes major third degree burns instantly, and if contact is maintained, minor fourth degree burns.
Fuuton: User curls into a ball, focusing chakra to their body, their clothes and hair whipping from Fuuton chakra, then popping up in outstretched position, exploding a gust of wind in all directions with tremendous force.
- C: Blows target back 5 meters with a great gust of wind. Exposed skin gets coated in small 4cm (1.5in) deep cuts.
- B: Blows target back 7 meters with a great gust of wind. Tears loose clothing, exposed skin gets coated in severe 8cm (3in) deep cuts. Dazes opponent, the burst of wind hits with impact strong enough to knock out the air from the target’s lungs.
- A: Blows target back 10 meters with a great gust of wind. Rips apart loose clothing, armor gets severe scratches, where flesh is exposed the wind can rip apart the body.
Suiton: User curls into a ball, focusing chakra to their body, their clothes and hair pouring wet from Suiton chakra build up, then popping up in outstretched position, exploding a high volume of water from their body to create a large ball of water the size of the jutsu’s range to capture enemies and drown them. The person within the prison is unable to escape unless he or she makes the user break contact with the sphere. Can escape using any Raiton jutsu. The user can't perform any new jutsu and must stay connected to the ball of water at all times to maintain jutsu.
- C: Water encapsulates opponent entirely in a ball of water if in the range of the jutsu. 7 posts to drown.
- B: Water encapsulates opponent entirely in a ball of water if in the range of the jutsu. 6 posts to drown.
- A: Water encapsulates opponent entirely in a ball of water if in the range of the jutsu. 5 posts to drown.
Raiton: User curls into a ball, focusing chakra to their body which will have a electrified hum coming from it that can electrify opponent if touched (see below for damage with rank) and is due to the Raiton chakra build up, then popping up in outstretched position, explodes bolts of lightning from body in all directions up to the range which can continue in continuous streams of lightning or in one quick burst.
- C: Shocks target, creating major first degree burns on area of contact, minor second degree if contact maintained
- B: Electrocutes target, creating major second degree burns on area of contact, minor third degree if maintained
- A: Electrocutes target, creating major third degree burns on area of contact. Maintain contact for minor fourth degree burns.
Doton: User curls into a ball, focusing chakra to their body which will change skin to dark brown color, with multiple cracks all over their skin, building in thickness as they build up Doton chakra to their body, then popping up in outstretched position, exploding chunks of earth from their body in all directions from them.
- C: Hits target with force of a falling rock. External bruising and small cuts (2cm) at points of impact. Dazes target if hit on the head. Knocks opponent 5 meters back.
- B: Hits target as if hit by granite. Bones at point of impact fracture. Concussion if hit on the head. Knocks opponents 7 meters back.
- A: Hits target with force of a falling boulder. Breaks bones at point of impact. Knocks opponent 10 meters back.
- Infused Skin:
- Name: Kishimoto Style: Infused Skin
Canon/Custom: Custom
Rank: C-A
Type: Supplementary
Element: Only elements that the user knows. One element per use.
Range: Limited to body
Specialty: Kishimoto Clan
Duration:Duration: Maintainable. C Rank: -5 chakra per turn. B-S Rank: -10 chakra per turn.
Cooldown: 3 posts
Description: The Kishimoto clan can resonate a specific chakra nature to their bodies, giving their bodies enhanced abilities. When using this jutsu, the person's body will take on the physical properties (see KKG description for appearance) of the chakra nature. The jutsu itself makes the body move faster by +1 Tier at C, +1 Tier(no drawback) at B, +2 Tiers at A. For times when a drawback is required (C and A ranks) this is what happens: The user takes on damage from the effects of the jutsu to one rank lower degree on their body. E.g. Fire would give them minor first degree burns, etc. Because of taking on the property of the specific element, the user's body will have effects:
Katon: Burns upon physical contact in degrees of minor 2nd at C, minor 3rd at B, minor 4th at A.
Fuuton: Wind-cutting from sharply concentrated Fuuton chakra in the user's skin causes curved cuts upon physical contact of 4cm (1.5in) at C, 7cm (2.7in) at B, cuts through body at A.
Suiton: Phsyical contact acts like a coastal wave slamming down, creating major bruising and 3cm (1.1in) cuts at C, breaking bones and 6cm (2.3in) cuts at B, shattering bones and 12cm (4.7in) cuts at A.
Raiton: Electrical burns upon physical contact of minor 2nd degree at C, minor 3rd degree at B, and minor 4th degree at A.
Doton: Rock-like skin creates major bruising and upon major bruising and 3cm (1.1in) cuts at C, breaking bones and 8cm (3.1in) cuts at B, shattering bones and 16cm (6.3in) cuts at A upon physical contact.
Last edited by Suzume on Thu May 15, 2014 11:04 pm; edited 10 times in total