1 Hadaruku [WIP] Sun Apr 28, 2013 10:42 am
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Symbol:
Clan: HadarukuKekkei Genkai: Skin Walking (Beastial Transformation)
Elements: N/A
Specialization:
Primary: Kuchiyose (Contract with Spirit Guide's species archetype. Fuuton: Bats, Katon: Monitors, Raiton: Insects, Doton: Bears, and Suiton: Predatory Fish/Amphibians.)
Secondary: Chakra Flow
Tertiary: Taijutsu (Subspecialty of characters choosing)
Primary starts at A, Secondary starts at C, Tertiary starts at D.
Location: Scattered
Clan History:
The Hadaruku clan is one of the older clans recorded in Shinobbi history. While the clan did not begin as a clan of trained Shinobi warriors rather they were considered a tribal and shamanistic people. Who believed that the elements were in fact spiritual beasts and held influence over their lives. As the clan grew in age they began to delve deeper in this belief and slowly began to adopt more feral characteristics that were attributed with predatory animals. This innate ferality grew to a breaking point as the clan began to deteriorate socially to the point of near animalistic behaviors. This continued for generations and became the reason why the clan was known as Hadaruku or “Skin Walkers”, as Shinobi from other villages began to believe they were ferocious animals born in the skin of humans.
However, after several generations a young member of the Hadaruku clan traveled alone into the wilderness to set up his own “pack”. It was there that he met his spiritual guide, a beast that represented his innate affinity towards an element. This “Spirit Guide” taught the young man how to better overcome his internal beast and control it, allowing him the ability to shift between his human and animal “skins”. This young man adopted a name for himself, something that hadn’t been seen inside the Hadaruku clan for generations, he called himself Hadaruku Meida.
Meida began to draw on the power of his elemental alignments growing stronger than any other Hadaruku while gaining more “domesticated” characteristics. After years of training Meida returned to his “pack” and was able to easily rip the mantle of leadership from his superior, making him the official Alpha. It was at that time Meida forced members of his pack to undertake this “Spiritual Quest” to gain power over not only themselves but the power that dwelled under their skin as well. This soon became a tradition amongst the Clan (renamed once the members had undergone their Spiritual Quests) and Meida looked to further his influence to other packs that roamed the wilderness or eliminate them altogether.
For years Meida and his clan either absorbed feral packs of Hadaruku or eliminated them altogether and wiped them from existence with their new found power. However, Meida had overlooked one small detail of his conquest, the Shinobi Villages. As tales were spun about the rampaging horde of seemingly human Hadaruku fear began to follow the Clan in their wake. This caused a hostile reaction from several Villages and forced the Clan to break into smaller segments and go into hiding as Nomadic settlers. For generations the Hadaruku hid both their Kekkei Genkai and their astounding abilities from their home villages, until recently when several brave young Shinobi revealed themselves as the Hadaruku from legend and were accepted for their great power and ability. This has caused the younger generations of Hadaruku to break their silence and step forth in the light of what they are publicly, they are Hadaruku, they are “Skin Walkers”.
Kekkei Genkai Description:
The Hadaruku have the unique ability to transform into the animal that represents their Spiritual Guide (this can only be obtained once a Hadaruku reaches Chuunin rank, must be a minimum of 2000 words to awaken their Kekkei Genkai.) Once this is obtained the individual Hadaruku gains the ability to freely shift between his human and beastial form, gaining specific characteristics and abilities based on this beastial form. The Spiritual Guide is decided by the individual Hadaruku’s Primary Element and are as follows.
Fuuton: Bat
- Spoiler:
Name:Sonar
Type:Positive
Description:Enables the character to have superhuman hearing, capable of locating a target several meters away through usage of high pitched noises and reverberations. Anyone who takes this characteristic must take the Blind Characteristic.
Name: Blind
Type: Negative
Description: This individual is completely visually impaired, and cannot perceive any form of visual stimuli. No technique can be used to restore vision to this individual.
Katon: Frilled Lizard
- Spoiler:
- Name: Cold Blooded
Type: Positive
Description: In warm environments this character gains +1 to all forms of reaction speeds. Any character who takes this Special Characteristic must take the negative portion of Cold Blooded.
Name: Cold Blooded
Type: Negative
Description: In cold environments this character receives -1 to all forms of reaction speed.
Raiton: Praying Mantis
- Spoiler:
- Name: Agile
Type: Positive
Description: This individual is lean and agile, and are able to move a rank higher than they normally would be able to. This means that a genin with this characteristic would move like a chuunin. This characteristic cannot push someone above SS-Rank level movement, and as such becomes useless once the individual hits SS-Rank/Kage. Anyone who takes this perk must take Frail. Individuals with Agile cannot take Mighty.
Name: Frail
Type: Negative
Description: This individual, due to being lean and agile, is more susceptible to physical blows, bruising easier and suffering from broken limbs more often. All Taijutsu and Kenjutsu blows have +1 potency on impact against this user. This does not allow these techniques to cancel out a technique they normally wouldn't, it merely increases the force with which they impact.
Doton: Bear
- Spoiler:
- Name: Mighty
Type: Positive
Description: This individual has an unnaturally large amount of muscle mass. Their physical blows, both Taijutsu and Kenjutsu, are increased by one tier of potency. Anyone who takes this characteristic must take Bulky. Individuals with Mighty cannot take Agile.
Name: Bulky
Type: Negative
Description: Although this individual has large levels of muscle mass, giving them an impressive amount of physical strength, these heavy, bulky muscles slows this shinobi down. They are less stealthy, and move far slower. They move a tier slower than their actual rank. For example, an individual with Bulky of Chuunin rank would move at the speed of a Genin. Bulky can only be taken with Mighty.
Suiton: Angler Fish
- Spoiler:
- Name: Lure
Type: Positive
Description: This character has a lure grown from somewhere on his or her body that he or she can use to draw attention away from their movements. This causes opponents to receive -1 to visual based reactions as they are focused upon the bright Lure.
Name: Foolhardy
Type: Negative
Description: This individual is incredibly overconfident in his/her abilities as a shinobi, to the point where they think it is almost impossible for them to lose against a foe. Because of this, shinobi with this special characteristic are unable to flee from a fight.
Each of these forms holds a different set of abilities which are based out of their Secondary element. (Please note: That you may not take an Element that your Primary is weak to IE: A Hadaruku who takes Suiton as his or her Primary Element may not take Raiton as his or her Secondary Element.) On top of this the Special Characteristics of the beastial form are automatically given to the character as passive traits upon reaching Jounin rank. The power of all abilities in Beastial form is based off of the Rank of their Secondary Element.
Drawbacks:
The Hadaruku Clan are born feral, just as their ancestors once were this is due to the untamed nature of their Elemental Chakra. This Ferality will not change until after a character goes on their Spiritual Quest, which can only be done after the attain Chuunin rank. The Ferality is then decreased to allow normal interactions outside of combat. On top of this an individual Hadaruku cannot take a third or fourth element, this is to ensure the individual does not destabilize his or her own elemental chakra once more. Hadaruku Clan members cannot take any positive characteristics inside human form.
- Spoiler:
- Name: Feral
Type: Negative
Description: This Character is considered Feral in actions, he or she allows his or her instincts to guide all of his or her choices. This means that the character will not interact with other Shinobi as the average character would, trust is built slowly and this character will not take orders from another character until he or she has been broken. (Pack/Alpha mentality)
Name: Chaotic Element
Type: Negative
Description: This character gains a plus 15% word count to all training in their third element, which can be gained at Special Jounin. This is due to their unstable elemental chakra. This character may not learn a fourth element under any circumstances.
Members:
Konohagakure
Sunagakure
Kumogakure
Iwagakure
Kirigakure
Missing Nin
Kekkei Genkai Jutsu:
Name: Hadaruku Transformation Technique
Canon/Custom: Custom
Rank: C-S
Type: Supplementary
Element: N/A
Range: Self
Specialty: Hadaruku Bloodline
Duration: Maintainable (Chakra cost is the same as the Shinobi’s rank, -5 per post after this is activated.)
Cooldown: Double the active Duration
Description: The Hadaruku Transformation Technique is what defines this clan’s impressive control over their Chaotic elements with the help of their Spiritual Guide. This is accomplished by the transformation into their Beastial form (Based on Primary element) and are able to use Chakra Flow jutsu (based on Secondary or lowest ranking element.) In addition the physical transformation is based on the current rank of the individual Shinobi and at higher ranks will unlock new abilities for their beastial form.
Chuunin
All Forms Gain base Special characteristics and slight facial and bodily changes based upon what their Primary Element is.
Special Jounin
- Fuuton Bat:
Name: Wings
Type: Positive
Description:The Hadaruku member at Special Jounin rank, in Bat form, gains undeveloped wings upon his or her back. While these wings are not capable of flight, they are capable of allowing the Shinobi to glide effortlessly.
At the Special Jounin rank, in Bat form, hearing sensitivity is increased, teeth are sharpened as a bat’s, a light coat of dark fur across the body, and claws are found on tips of fingers and toes.
- Katon Frilled Lizard:
Name: Frilled Mane
Type: Positive
Description: The Hadaruku member at Special Jounin rank, in Frilled Lizard form, gains a Frilled Mane, which increases the effectiveness of Katon based chakra flow abilities by 1.
At the Special Jounin rank, in frilled lizard form, the Hadaruku clan member evolves sharpened teeth, scales across his or her body, and claws on his hands and feet.
- Raiton Mantis:
Name: Scythe Claws
Type: Positive
Description: The Hadaruku member at Special Jounin rank, in Praying Mantis form gains Scythe Claws. These Scythe Claws increase the damage output of the Taijutsu form selected by 1 (as long as they involve the hands.)
At the Special Jounin rank, in praying mantis form, the Hadaruku clan member evolves an exoskeleton, green pigment, and biting sharp midges.
- Doton Bear:
Name: Stamina
Type: Positive
Description: This individual has a very high level of endurance, and can maintain intense physical activity for a longer period of time than the average shinobi without tiring.
At Special Jounin rank, in bear form, the Hadaruku clan member evolves a thick dark coat of fur and claws on hands and feet.
- Suiton Angler Fish:
Name: Excessive Bite Force
Type: Positive
Description: Due to a larger mouth, this Shinobi gains a much harder bite force. All physical damage given via bite from this character receives +1 effectiveness.
At Special Jounin rank, in angler fish form, this Shinobi evolves several rows of serrated teeth, webbed hands and feet, and scales dark scales across the body.
(This KKG Jutsu is still under work.)