Ended This TurnName: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 30m.
Specialty: Kugutsu.
Duration: -5 per post
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user.
Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown. Unless durability is enhanced by a separate technique, these chakra strings can be broken by any D rank technique that causes blunt force, cutting, or piercing damage.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
- 3 Types of Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control:
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control:
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2
Still Active, No CostName: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
Paying Maintenance (5 chakra)Name: Expose
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Sensory
Element: Futon
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank and lower.
Activated This Turn (30 Chakra)Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before
'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with.
This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.Name: 筋塑 Sujisu: Agility
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Offensive
Element: N/A
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 1 post
Description: Utilizing Sujisu, the user grows their muscle fibers from within the quadriceps to cover and reinforce the entirety of their legs. While maintained, this added muscle mass allows the user to move in bursts at a speed of 10 m/s up to 10 meters per post. This burst of movement may occur once per post throughout the duration of this jutsu. If the user so chooses, this technique can be ended after the first burst in exchange for a strengthened kick which deals minor bruising and staggers the target.
Name: Flesh Weaving: Means Shot | 手段弾 Shudandan
Canon/Custom: Custom
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The user weaves together muscle fibers which extend from the small of the back as four large pulsating tendrils, each possessing a girth of 5 inches at the thickest point and shaping down to a point at the tip. These structures function as an extension of the user, able to be used for hands free maneuvering, dealing basic strike damage equivalent to that of the user’s strength, and most importantly they serve the purpose of subduing the opposition. Able to be maneuvered at 20 meters per second and reach up to 20 meters from the user, these tendrils are capable of wrapping around an opponent and restraining them, requiring a strength stat higher than that of the user to escape from. For all intents and purposes, these tendrils each function as an additional limb.