Paying 20 Chakra for Yuki Clan's Heat resistance.
Name: Silhouette Technique (Kagebōshi no Jutsu)
Origin: Canon
Rank: C
Type: Supplementary
Element: None
Range: 1m or less
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: Duration +3 posts
Description: The Silhouette Technique is a jutsu that makes the user's body as flat as possible. It allows the user to hide in another's shadow, enabling them to get into restricted areas unnoticed. In addition, it allows the user to perform sneak attacks on unwitting enemies. To use this technique, the user must stand in the shadow in question and form the Boar, then the Hare hand seal. They will then flatten out and conceal themselves inside the shadow, leaving no trace of themselves behind. Ninja cannot use this jutsu if there are no shadows to hide in; if shadows are for some reason radically stretched or eliminated (such as by a bright attack like a fireball), the user would be expelled from the shadow. Attacks that hit the shadow the user is hiding in will still affect them.
Name: Shadow Doppelganger Technique (Kage Bunshin no Jutsu)
Origin: Canon
Rank: B
Type: Supplementary
Element: None
Range: The clone can be created up to 6 meters away from the user.
Specialty: Ninjutsu
Duration: Until all clones are dispersed
Cooldown: Three posts after clones are dispersed.
Description: Shadow Doppelganger Technique creates up to 4 clones of the user. Unlike the regular Bunshin, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each one an equal fraction of the user's overall power. Because they are created this way, even the Sharingan and Byakugan can't distinguish them from the original. The user of this technique must form a hand sign to create the clones, they cannot form them simply by will. The clones will be created in roughly the same physical condition as the original (wounds and buffs/debuffs/special effects present on the user are copied over upon creation); also, the user must equally divide their chakra among the clones, potentially using up all their chakra quickly if the user is low on chakra or makes too many clones. The clones are capable of performing techniques on their own and can even bleed. They can also disperse on the user's whim. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Anomalistically, Kagebunshin are immune to the paralytic effects of Genjutsu B-rank and below.
The user regains the chakra the clone had if and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.When you create a shadow clone, your chakra is divided among it/them. For example, let's say you're a Chuunin with max chakra. Your current chakra, 200, would be reduced by 20 for the cost of the jutsu; you want to make 4 clones, so your chakra is divided by 5 (you + 4 clones). This gives each clone a fifth of your chakra. So, each clone would have 36 chakra. Being that they are shadow clones, they are each able to perform jutsu themselves; they have their own separate chakra pool, and also follow their own cooldowns for jutsu. Each Shadow Clone has a reserve of stamina; their individual chakra is reduced by an amount appropriate amount to the damage done (E-10, D-15, C-20, B-25, A-30, S-35). The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the shadow clones, the remaining cooldown on the technique applies to all clones created.
Name: Substitution Technique (Kawarimi no Jutsu)
Origin: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
Name: Kiaido - Paralysing Shout
Origin: Custom
Rank: B
Type: Supplementary
Element: None
Range: 25m
Specialty: Ninjutsu
Duration: Instant
Cooldown: 5 posts
Description: This jutsu requires no hand seals. The user takes a deep breath and unleashes a powerful kiai in the direction of the opponent to briefly stun them (1 post).
Name: Kiaido - Voice of Susanoo
Origin: Custom
Rank: C-A
Type: Defensive
Element: None
Range: 10/20/30m
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 posts
Description: This jutsu requires no hand seals. The user takes a deep breath and unleashes a powerful kiai in the direction of an offensive jutsu, cancelling a jutsu of one rank higher (or any one lower) immediately as long as it occurs within 10/20/30 meters (respectively C, B & A rank range).
Name: Ice Release: Shards of Winter Technique
(Hyouton: Fuyuko no Jutsu)Origin: Library / Custom
Rank: D
Type: Offensive
Element: Hyouton
Range: 20m
Specialty: Ninjutsu
Duration: 1
Cool-down: 3
Chakra: 10
Description: The user generates up to 8 Senbon from their hands, each of the needles are 4” long and are able to penetrate 1/4” deep. They are able to be cast in mid flight, summoning them in mid-air and launching them traveling at speeds of up to 15mp/s for 20m. The needles once generated remain as natural hardened ice. On impact, these Needles freeze natural water 5” around them over 2 turns.
Name: Ice Release: Twin Killing Icicles
(Hyouton: Tsurayani)Origin: Library / Custom
Rank: D
Type: Offensive
Element: Hyouton
Range: 20m
Specialty: Ninjutsu
Duration: 1
Cool-down: 3
Chakra: 10
Description: The user, with a considerable sum of chakra, generates two 1 foot long, thin blade-like icicles of chakra. Each of the weapons operates like a D rank weapon with a wicked point. They can be broken by a single jutsu of equal rank or higher, and are able to penetrate 1/2” deep into an opponent. These icicles can be cast in flight on creation, making them appear in mid-air and launching them at 15mp/s over 20m. And on impact, these icicles freeze natural water 10” around their impact area over 2 turns.
Name: Ice Release: Fractal Shield
(Hyouton: Kozouheki)Origin: Library / Custom
Rank: D
Type: Defensive
Element: Hyouton
Range: Self
Specialty: Ninjutsu
Duration: 1
Cool-down: 3
Chakra: 10
Description: The user raises their hand, creating a hexagonal micro-ice-mirror before them with a 1 foot radius. This shield can block basic strikes or throwing weapons of B rank or lower, a Single C rank jutsu or two jutsu of equal rank. Its biggest advantage however is the speed in which it appears. The technique being so minor it can be generated virtually instantly wherever the user's hand may be on little more than impulse.
Name: Ice Release: Powder Snow Breath
(Hyouton: Iki-Kyoushou)Origin: Library / Custom
Rank: D
Type: Offensive
Element: Hyouton
Range: 10m
Specialty: Ninjutsu
Duration: 1
Cool-down: 6
Chakra: 10
Description: The user breathes in deeply, crystallizing the moisture in their body before breathing out and unleashing a torrent of icy cold wind capable of chilling an opponent to a near-hypothermic state at 10mp/s in a 90 degree cone. This jutsu accumulates ice crystals over what it hits in direct contact, capable of making ice slicks on the ground which require 'supernatural walking practice' to run on or, on a direct hit with a ninja cause minor first degree tissue damage from frostbite and pushing them back to the edge of the range of this jutsu. The technique will pressure the users throat into a near-hypothermic state as well as the frost is generated within the body. The ice user is however immune to the potential frostbite damage and recovers from near-hypothermia within 1 post while the opponent is affected for 2 posts.
Name: Supernatural Walking Practice (Shūgyō'shikachō)
Origin: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Water Release: Shark Bullet Technique (Suiton: Suikōdan no Jutsu)
Origin: Library / Canon
Rank: B
Type: Offensive / Supplementary
Element: Suiton/Water
Range: 15m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 5
Chakra: 20
Description: This technique shapes a large amount of water into a giant, powerful shark, which hits the opponent with formidable might and a speed of 35 m/s. It deals enough physical damage enough to break bones on impact. This technique submerges them in water if there is an existing source of water. The ideal place to use it is near a body of water, but it is possible to use it even in a place where there is none. If used in a body of water, the user can fit themselves within the shark, moving up to 15 meters at 35 m/s - however, if used offensively while the user is still within the shark, the user will be left with major bruises as well.
Name: Ice Release: Ice Prison
Canon/Custom: Custom
Rank: C-S
Type: Offensive
Element: Hyouton
Range: Moderate (50 m)
Specialty: Ninjutsu
Duration: 3-6 posts
Cooldown: 4-7 posts
Description: This technique allows an ice user to make use of the water or frost deposits underground. It will gush onto the surface around the targets legs and start to rapidly encase and crawl up the targets body. It will aim to completely encase the target until it layers over every part of their body. But the effect of it binding the targets legs to the ground are instant.
This is the offensive tech to it's twin Ice Armor. The offensive technique aims to freeze the target to the floor beneath. The ice quickly creeps up on the targets body and will completely encase them by the end of the first post.
The usual elemental reactions are given:
Contact with katon element will be regarded as 1 tier weaker against ice.
Contact with raiton element will be regarded as 1 tier stronger against ice.
Contact with any body of water will freeze the water over time.
Rank | Techs to break (No./Rank) | Strength to break (Rank) | Duration | Cooldown | Chakra |
C | 1 C or 2 D or 3 E | B | 3 | 4 | 15 |
B | 1 B or 2 C or 3 D | A | 4 | 5 | 20 |
A | 1 A or 2 B or 3 C | S | 5 | 6 | 25 |
S | 1 S or 2 A or 3 B | SS | 6 | 7 | 30 |
Name: Ice Release: Ice Grave
Canon/Custom: Custom
Rank: C-S
Type: Offensive
Element: Hyouton
Range: Moderate (50 m)
Specialty: Ninjutsu
Duration: instant
Cooldown: 4-7 posts.
Description: This technique is considered to be a 'finishing move'. It requires an enemy target to be encased partly or completely in ice. Most common by using the preceding technique of "Ice Prison". The user concentrates on the ice chakra surrounding or in touch with the target and will mold it in specific intent to kill or greatly harm the enemy. The target ice will proceed to cool down rapidly and compress itself in means to crush anything beneath it's surface while at the same time starting to burn the skin with frostbite. This technique is causing both frost damage and crushing damage, instantly.
Rank | Crush damage by pressure | Burn damage by frostbite | Cooldown | Chakra |
C | Fractures bones | Major 1st degree tissue damage | 4 | 15 |
B | Breaks bones | Major 2nd degree tissue damage | 5 | 20 |
A | Shatters bones | Major 3rd degree tissue damage | 6 | 25 |
S | Crushes bones to dust | Major 4th degree tissue damage | 7 | 30 |
Name: Small Ball Rasengan
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: N/A
Range: Touch
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: (Costs 25 Chakra)
- Ability: Rasengan and its variant techniques are considered as a separate jutsu of their own rank during each of their two stages; impact, and detonation.
The user creates a small orb of spinning chakra between their two hands large enough to fit in their palm. The chakra within this technique is dense enough and spins at a high enough velocity to drill itself into an opponent before detonating, potentially causing extreme internal injuries that could become potentially life-threatening quickly if not treated quickly.
On impact, this jutsu is capable of drilling 3" into an opponent before exploding in a shock-wave that delivers severe internal bruising and organ damage in a 1/2 foot radii from the point of impact as well as breaking and fracturing bones within that radii. Each of these stages is considered a separate B rank jutsu for the purposes of interacting with items and other techniques