“
Understood. Just a heads up though, while I do have access to my Sharingan, it is incomplete, and therefore my sensory abilities only extend about fifty metres from me. In a confined space like this we should be more than alright, but if we run into a particularly large cavern, I won’t be able to see the whole thing. That being said, given the winding nature of these tunnels, I doubt we’ll run into any sort of cavern like that until we reach the mine proper, assuming your theory is correct.” As Kuno gave his explanation, Midori nodded. Not long after, he did as she asked, activating his sharingan, the black and red swirling into his eyes. She’d not seen the eyes too often, yet she recalled performing a transplant of one of them. Powerful eyes that pulled out the worst in some people. Greed. Wrath. Malice.
Regardless, she gazed on as he walked forward and peered around the corners of the tunnels as they walked. So far, they were in the clear, and so she continued to simply walk quietly behind. Finally, they came to a position where Kuno stopped, looking around a corner and holding a hand up in gesture. From there, she watched as he walked on to the roof, sneaking around the corner. She stood still, waiting for him to return. A quick shuffling sound as Kuno’s clothes rustled through the air, followed by the light thud of the body hitting the ground after a brief silent struggle was the indication she needed to walk around the corner. There, Kuno was crouched over the unconscious body, checking through it like Midori had earlier. Still, his search seemed to pull up nothing. The two continued, and Kuno continued his method of silent take outs whenever a single person arrived. At the moment when two were around the corner, Midori took over. Silent and swift, she rushed out, grabbing the closest by the mouth to keep them quiet before quickly spinning and kicking the other one down from the legs, planting her heel on their mouth to stop them from making a noise, before promptly kicking the one that was down in the head to knock them out, while moving her puppet arm to knock out the other with a swift punch.
Finally, they reached a place where Kuno stopped once more, pausing before entering further. A quick look and Midori could see the problem, a large cavern that all but proved her theory on the situation. “
Lady Kazekage, it looks like there are at least twelve more bandits ahead, all armed and ready for battle. There could be more, considering I can’t see the whole cavern due to its length. I don’t think I will be able to lead us through this whole room without being spotted, so how would you like to proceed?”
Nodding, Midori pulled one of the scrolls from her waist, spreading it down on the ground and kneeling beside it, allowing the chakra in her feet to fade. Not bothering to look back, she glanced down at the scroll parchment, placing her hand to the seal that was to be found there. “
Go back and gather up the unconscious guards. Use their attire or anything you can find to tie them up and make them unable to fight back. I’ll clear the room. We should have enough to question, and too many would be far too difficult and dangerous to return to Sunagakure for imprisonment and questioning. For this purpose, I am going to personally deliver death. If they’re ready for battle, it means they’re under instructions. Perhaps killing them will lure out the boss.”
And with that, Midori activated the seal, unsealing a human sized and shaped puppet. Two katana’s in hand, the kimono that covered the body, and the styling of the wooden hair. This was Midori’s current best puppet. The Ace of Diamonds, Miyamoto. Motioning with her flesh arm only, Midori allowed strings to catch onto the puppet, attaching to the limbs and back so that she could control it as best as possible. Unravelling the bandages from her puppet arm, she stepped forward into the room, no longer caring to be stealthy as she did so. Quite the opposite in fact, as she stepped forth, declaring aloud her presence with a single shout. “
Stand down! Any who do not lower your weapons will be judged, and thus, will die! Step forth, however, if you wish to pass on to the next life!”
As she expected, nobody among the crowd lowered their weapon, either out of a feeling of peer pressure, overconfidence, or pure malice and wish to fight. Tapping a finger on her puppet hand to her chin, she shook her head, speaking up once more. “
Then, as Kazekage of the village hidden among the sands, I hereby sentence you all as guilty of treason. I apologise.” At that, she began, channelling chakra through her puppet strings to the gears in the legs of her puppet. Raising its blades in preparation, the dance of wood was about to begin as Midori ran forwards, her puppet mimicking these motions. As the chakra reached the puppet, however, the gears and cogs that caused the legs to function kicked into overdrive, the puppet acting like a blur as it ended up on the other side of the nearest person. The bandit paused for a moment, standing there as the realisation hit, before collapsing in half, blood slicked on the right handed blade of the puppet. Midori meanwhile ran to the next closest, not quite as fast yet still respectably swift, channelling chakra destructively through her right arm before thrusting it forward, pistons in her arm activating to cause it to thrust forward in the blink of an eye. The man took the hit square in the chest, dropping his bladed weapon and collapsing, a burnt hole in the centre of his chest, breaking through the skin, yet mostly causing internal damage as the man sputtered and coughed up blood.
Desperate and terrified now, the next closest waved a blade at the Kazekage, moving to strike her with a lethal motion. In return, Midori formed more threads with her puppet arm, one upon each finger, and quickly lashed all four strings in a violent motion towards the arm wielding the sword. While not heavily damaging, it caused enough hesitation for Midori to move her left hands fingers, the puppet moving with them to insert its left handed blade through the back of the enemy, who dropped to the ground in an ever increasing pool of blood. Three down, nine to go.
Shifting her middle digit on her left hand, the mouth of the puppet soon opened, sending out a total of three shuriken flying towards the furthest bandit, embedding in their leg as the puppet swiftly moved into the thick of it, slicing through another person as if they were little more than butter, while stabbing into the arm of the one nearby, legs leaping off the ground to stab the twin dirks into the chest of the poor woman who screamed out in agony during her last moments, the two bodies slumping over, before the sharp right blade once more sliced through the third bandit, which still had the shuriken in their leg. Of course, it’d be daft of Midori to stand still during those brief few seconds, taking advantage of the swiftness her puppet moved to dart to the next one, simply taking the subtle approach and punching with her full force, the bandit going flying backwards as the sound of breaking bones emphasised the power behind the strike. Spinning around, she brought her puppet back to her, having it stand back to back with her as she prepared herself for them to come, looking around.
More than half of them were taken out, lying in either one or several pieces on the ground in pools of blood. This put her at an advantage. She hoped to eliminate them quickly, so as to be able to gather information, and before her own… Problems took over. Still, to help with those problems, she prepared her own little trick. Inhaling, she began to gather fuuton chakra into her throat, mixing it with medical chakra while it was there and simply preparing it there. The stern look on her face, and the blood that was only to be found on the blades of her puppet gave an intimidating look considering she was surrounded. And it were not as if those she were fighting were slow, as the bandits repositioned themselves, not far from being as fast as Midori herself. Yet not as fast as the Ace. And through fear, not as fast as they perhaps could have been.
1464 + 3313 = 4777
Chakra: 230/270 (-35 for a C rank jutsu, 2 E rank jutsu, and activating Ace of Diamonds ability)
Born Ill: 1/8
- Items used:
- Ace of Diamond:
Name: Ace of Diamonds – Miyamoto Musashi
Rank: S
Primary Use: Offensive
Description: A humanoid puppet that stands at 6ft tall (183cm), with average BMI’d proportions, Musashi is clothed in an ornately designed kimono of blue and white. The wood made to make the puppet is a hardened and aged redwood, giving off a somewhat red tinge to the quote on quote skin, while the appearance of a ponytail of hair, and a goatee, are carved onto the skull.
Modifications and Weapons:- Primary Heaven:
Name: Primary Heaven - Z (Ichiji tengoku - 一次天国)
Type Of Weapon: Katana
Rank: S
Elemental Alignment: N/A
Quantity: 1
Ability/Function: Able to cut cleanly through unprotected flesh and bone, the Primary Heaven is a finely crafted Katana which was created and inset as a part of the puppets right arm.
Due to its fine nature, and the density of which the steel is refined in such a small space, the Primary Heaven has a deceptively thick swing to it – whenever the blade fails to cut an opponent, it instead deals heavy external bruising at the point of impact.
Appearance: A long Katana blade of 70cm (27 inches) length, this blade is inset into the puppets right arm, with the handle carved to look like a hand, although actually being attached to the wrist of the puppet – the hand itself being non-functioning.
History: The primary weapon of the Ace of Diamonds, Midori worked at her personal forge and workshop to create this weapon especially for this puppet – one of her greatest works.
- Secondary Heaven:
Name: Secondary Heaven - A (Niji ten - 二次天)
Type Of Weapon: Wakizashi
Rank: S
Elemental Alignment: N/A
Quantity: 1
Ability/Function: Able to cut up to 3 inches into flesh and slightly into bone, this Wakizashi is created for use as a complimentary weapon with the Primary Heaven, once more as an attachment to the Ace’s limb, although in this instance, the left arm.
By channeling 20 chakra into the blade, through the puppet, the user can make the next strike the Secondary Heaven makes emit a shockwave that stops any B rank projectile jutsu, or B rank projectile weaponry, within a 1m radius of the puppet. This has a cooldown of 2 posts.
Appearance: A blade of 60cm (23 inches, the Secondary Heaven is a blade that is inset into the puppets left arm, with the handle carved to look like a hand – akin to that of the Primary Heaven.
History: The secondary weapon of the Ace of Diamonds, Midori worked at her personal forge and workshop to create this weapon especially for this puppet – one of her greatest works.
- Overcome the Mountain:
Name: Overcome the Mountain - S (Yama o kokufuku suru - 山を克服する)
Type of Item: Chassis Modification
Rank: A
Elemental Alignment: N/A
Quantity: 1
Ability/Function: A modification to the entirety of the puppet’s modifications, this modification serves only to increase the durability of the modifications – for this purpose, the plating of this modification increases the durability of the modifications by 1 rank – an A rank modification counts as a S rank modification for durability terms only. Note, this modification stems from the lower back of the puppet’s spine, and does not benefit from this modification itself.
Appearance: A finish applied to the puppet that hardens the individual parts to lessen damage, made from natural rare roots, and through a concoction of chemically altered rubber.
History: Designed to ensure the Ace would be able to function under larger strains, this upgrade enables the Ace of Diamonds to last longer under combat strain.
- Unite the Heavens:
Name: Unite the Heavens - G (Tengoku o musubu - 天国を結ぶ)
Type of Item: Chassis Modification
Rank: A
Elemental Alignment: N/A
Quantity: 1
Ability/Function: A rather simple modification, this modification takes the form of a servo that allows the puppet to engage an overdrive in its mobility. By spending 10 chakra per post, the user can increase the movement capabilities of the puppet, increasing its speed by 30m/s for up to 2 posts. This ability has a cooldown of 5 posts.
Appearance: Servos found in the joints of the puppets legs and thighs, the cogs and wires are connected to a basic steam motor that was engineered to fit in the puppets pelvis.
History: Designed to get the puppet some extra mobility for its offensive purposes, although perhaps too fast… Something for Midori to keep in mind, if she ever remembers. Perhaps she should have left a post it note.
- Maw of Wisdom:
Name: Maw of Wisdom (Chie - 知恵)
Type Of Weapon: Shuriken Launcher
Rank: B
Elemental Alignment: N/A
Quantity: 1
Ability/Function: Located between the jaws of the Ace of Diamonds, the Maw of Wisdom activates upon the mouth opening. By storing up to 20 shuriken in the back of the puppets head, this launcher can shoot shuriken at a speed of 30m/s for up to 40m of distance.
Appearance: A rather normal appearing jaw at first, upon opening a fine oaken and steel shuriken launcher is shown to be concealed where one would expect a tongue.
History: A more common trick and tactic with puppets, this hidden weapon is designed to act as an ace in the hole, or as a distance closer.
- Five Rings:
Name: Five Rings (Itsutsu no ringu - つのリング)
Type Of Item: Chassis Modification
Rank: B
Elemental Alignment: N/A
Quantity: 1
Ability/Function: A rather simple purpose, this modification is simply the style the puppet was made, designed to make the puppet appear almost perfectly human at a glance, save for the red hue. To those with a perception of B-0 or lower, this puppet looks like a normal person until it uses either the Maw of Wisdom, or Unite the Heavens. To those with B-1 to A-0 perception, the puppet appears like a person with something odd about them. People with the slow witted negative SC will be unable to determine the puppet is a puppet, regardless of the rank of perception, while those with ace eye will notice instantly, regardless of the rank.
Appearance: Simply a style of paint over the puppet to make it appear as a person wearing paint to the unsuspecting or unaware.
History: For use of subterfuge missions and objectives, as well as to better hide a weapon in plain sight.
- Vagabond:
Name: Vagabond (Meiwaku - 迷惑)
Type Of Weapon: Spiked Toes
Rank: B
Elemental Alignment: N/A
Quantity: 2 (one on each foot)
Ability/Function: Made from the blade of a dirk knife, each of these rather short knives can only pierce 2 inches into flesh, unable to cut through bone. However, due to the location, it allows the opportunity for odd angled attacks, as well as aids the puppet at manipulating on vertical surfaces by acting like cliff spikes.
Appearance: Two sharp knives, one in each foot, sticking out of the puppets feet where one would expect there to be toes or the front of a boot, made of a steel that seems dull and uninteresting.
History: For when two swords and a launcher aren’t enough.
- See the Unseen:
Name: See the Unseen (Mienaimono o miru - 見えないものを見る)
Type of Item: Chassis Modification
Rank: C
Elemental Alignment: N/A
Quantity: 1
Ability/Function: A simple modification that simply allows the puppet to perform at multiple angles, the joints being designed in such a way that allows the various limbs of the puppet to go the opposite of their natural direction as well, with each joint acting as if it were extensively double jointed without issue.
Appearance: This simply takes the appearance of the rest of the puppet, as it is just an alteration to the joints.
History: Flexibility allows for flexibility in combat – wise words of Midori after three bottles of liquor.
- Arm:
Name: The Dealer: Alchoholism (Dīrā: Arukōru isonshō - ディーラー:アルコール依存症)
Rank: S
Primary Use: Supplementary
Description: A prosthetic right arm that was made by Midori as her rite of passage into the Ningyou clan, the wood is made of an acacia wood, giving it a somewhat orange tinge, and otherwise has a normal appearance of an arm, despite being obviously prosthetic, with many, many segments and rotatable areas, such as the wrist, eldow, and shoulder, as well as segments of the arm, all designed for easy modification. The dimensions of this arm are identical to Midori's left arm.
Modifications and Weapons:- Extendo:
Name: Grabbing, Discarding, and Constricting Module - Extendo (柄区捨てんド, Ekusutendo)
Type of Item: Chassis Modification.
Rank: C.
Ability/Function: Somewhat basic in theory, but powerful in application. The entire prosthetic limb is outfitted with metal dowels that can change their size telescopically. The puppet retains its rank of Strength regardless of its extensions.
At Midori's whim, any part of the puppet arm can increase in length, at a speed of 1m/s.
Each finger joint can increase by 6cm in length, resulting in each finger possessing a maximum length of 18cm longer than normal.
The wrist area can extend by up to 32cm forward.
The elbow junction has two separate sets of joints, allowing the entire forearm to either be extended forwards up to 32cm, or laterally (90 degrees from the direction the forearm and hand are currently oriented, allowing for shifts up down, left, and right) up to 60cm.
The shoulder joint has 4 identical piston sections, each allowing for an extension of 20cm forward. It possesses a fifth that has an identical function to the elbow junction.
Appearance: Has no outward appearance. Upon use, is a large amount of collapsible steel beams inside the puppet arm; each beam has a ball-and-socket joint into which it fits, allowing greater flexibility.
History: The first modification she created for her arm, Midori deemed the idea of having to stretch to reach things too much of a pain to do - so she made her arm do it instead.
Name: Earth-Altering Unlucky Punch (負ァル小運版地, Farukōn Panchi)
Type Of Weapon: Chassis Modification (Piston Fist)
Rank: C.
Ability/Function: This modification is actually modifying another modification, not the arm itself; it does not count towards the limit of modifications a puppet may have. That being said, any puppet that has this modification must also have Extendo.
This piece outfits the Extendo with pistons along with the telescopic steel beams. While the aforementioned modification can be used as normal, this modification serves to boost its speed by 10m/s. However, this increase in launching force is not just for speed; bludgeoning attacks made with Falcon Punch launch their targets up to 15m away. While this does no extra damage on a hit, the damage on impact from being sent flying does add to its power.
Collision injuries are widespread throughout the victim's body, though controlling one's fall through jutsu or wire strings can restrict the areas that are injured; this can deal up to major bruising, but if the target is knocked back 10m or more, it only deals minor instead.
Using a Falcon Punch requires resetting of the pistons, which results in a 4-post cooldown.
Appearance: No visual change from the Extendo-Arm.
History: Midori's idea of a handy feature, and an extension to her extension, for when she couldn't extend enough.
- Jutsu prepared:
- Soothing Mist:
Name: Green Secret Technique: Soothing Mist (Himitsu no midori no tekunikku: Odayakana kiri - 秘密の緑のテクニック:穏やかな霧)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Futon
Range: 6m radius
Specialty: Medical Ninjutsu
Duration: One post prep, one post use.
Cooldown: Once per thread
Description: The user gathers medical chakra in their throat, mixing it with wind natured chakra to create a fine mist. After gathering this chakra for one post, the user exhales in the second post, releasing a cloud of light green mist that is easy to see through. This mist eases pain by a minor amount, however it is mostly a soothing technique to allow the ill to fight for longer. Those within the radius of the mist when created have their "Born Ill" timer reduced by one post, the mist relaxing their joints, easing anxiety, and working to destress and remove strain on the body.
- Jutsu used:
- Lashing Tendril:
Name: Cord Formula: Lashing Tendril (Choshiki: Rasshingu ken - ラッシング腱)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 25m
Specialty: Kugutsu
Duration: Instant
Cooldown: 5 posts
Description: The user creates chakra threads to lash around with fuuton chakra, able to make up to four chakra threads (One for each non-thumb finger on a single hand, or two per hand) that can reach up to 25m away. These lashes can be whipped at a speed of 25m/s and deal minor bruising and 1/4 inch cuts at the point of impact, however shortly after fade away due to not having the consistant base provided by chakra control such as Ninjutsu, and must be flailed with hand movement.
- Generic Sealing:
Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.
- E-Rank: Zero Chakra.
- D-Rank: Zero Chakra.
- C-Rank: Five Chakra.
- B-Rank: Five Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Ten Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
- Puppet Strings:
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 30m.
Specialty: Kugutsu.
Duration: -5 per post
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user.
Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown. Unless durability is enhanced by a separate technique, these chakra strings can be broken by any D rank technique that causes blunt force, cutting, or piercing damage.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
- 3 Types of Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control:
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control:
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2