1 Kansō Clan (WIP, 22/12/2016) Thu Apr 28, 2016 4:18 am
Harue
D-rank
Symbol:
Clan Name:
- Kansō Clan (乾燥一族, Kansō Ichizoku)
Location:
- Sunagakure, 砂隠れ
Specialization:
- Ninjutsu, 忍術
Elements:
- Fire Release (火遁, Katon)
- Wind Release (風遁, Fuuton)
- Scorch Release (灼遁, Shakuton)
Clan History: The Kansō clan. A clan whose name is not as much known or feared as much as their Kekkei Genkai, the legendary Scorch Release, rumoured to be able to suck the very essence of life out from any who are unfortunate enough to cross one of their members. The sheer heat associated with it was speculated as so intense it could dry a human from the inside out, mummifying him, desiccating him, ending him.
The Kansō began as a group of nomads travelling the sandy dunes of the Land of Wind, making their camps where water was least. This went against the natural flow of wanderers searching high and low for the oases which promised life, scattered few as they were across the Land of Wind. The Kansō however, resented the mass groups of people who hoarded these places, setting up barricades for their temporary homes before the water would dry out and they would search for the next oasis to pop up. Instead, the Kansō made their home out in the deserts, surviving with what little water they found in the air and growing ever more accustomed to the heat, even growing so far as to master it.
The discovery of their Scorch Release was but one of the many reasons that they were sought out to create the first hidden village to make its home in a place where everything else died. The first Kazekage and his escorts were relentless in their search and pursuit of the ever elusive Kansō, whose settlements in the most arid regions of the desert made search expeditions that much more complicated, while their traditions with keeping from the masses proving inhibitive towards the Kazekage’s valiant attempts to draw them into the signing of an alliance between the major powers of the Land of Wind, so they could focus their attention not amongst themselves, but outwards of their country.
What finally changed was the battle between Kansō and Kazekage, a grand tournament held within the Kansō’s compound to ascertain the greater of the two. While the Kansō clan leader fought and outmaneuvered the Kazekage on almost every turn, he was ultimately beaten, lacking the resolve that the Kazekage had for a number of people greater than any Kansō alone could comprehend. It was with this that they left, not to abide by the promise of the battle, but to seek this semblance of protective spirit that had driven the Kazekage far past the point of death.
The Kansō were one of the many clans to sign the formation of Sunagakure, the Village Hidden in the Sands. The rift between Kansō and Suna were wide, with their cultures and traditions meshing poorly due to generations of disconnect. However, this rift was not to say that the Kansō held no prominent place in the village’s history; rather, the clan made up one of the core backbones of the village, supplementing it not only with an essential military might made all the deadlier in the deserts, but also with philosophy so much different yet so much welcome to the other clans.
Where the early records of their history date back to well before the erection of the village walls, most of their rich, cultural treasures can be found following the establishment of the Kansō clan compoud and the Kansō clan members’ lives within the boundaries of Sunagakure, as interaction with the other clan members allowed them to grow beyond the limitations that they had previously placed on themselves.
For dozens of generations to follow, even since the founding days of the resilient village towering amongst the unforgiving deserts, Kansō clan members have served as noble guardians of the village’s interests, acting as both their illusive shield and sword and scorching every obstable that stood against Sunagakure. Foes were desiccated before they could even knock on Sunagakure’s door, taken down by both the natural heat of their surroundings and the overbearing vehemence of the Kansō clan’s kekkei genkai, which flourished in the desert while their opponents’ bodies floundered.
The long history that the Kansō share with Sunagakure has cemented the clan’s allegiance to solely the Kazekage, acting as the extension of her will. While the Kansō were unlikely to ever reject the experience of foreign cultures originating from lands neighbouring, their hearts would continue to remain at the core of Sunagakure, taking up arms and laying down lives to ensure the village’s continued prosperity.
Members: -
Kekkei Genkai Name:
- Scorch Release (灼遁, Shakuton)
Kekkei Genkai Description: Scorch Release is the manipulation of electromagnetic (EM) radiation. By using fire as an energy reference and applying the freedom of wind as a means of transportation, Kansō clan members are able to manipulate the concentrations of energies within their surroundings by moving it in and out of any system through EM waves.
- Kansō clan members are constantly, passively imbuing the area around them with an overwhelming amount of fire and wind chakra, causing an area of a certain radius to almost always simulate desert-like temperatures, unless under the effects of another's area of effect jutsu. This radius varies with their rank as follows:
- D-rank: 2 m radius
- C-rank: 4 m radius
- B-rank: 6 m radius
- A-rank: 8 m radius
- S-rank: 10 m radius
- SS-rank: 15 m radius
While within the area of radius mentioned above, Kansō clan members can pay 5 chakra once a post to increase or decrease the interaction rank of any jutsu, provided it is not of an Advanced Release. This effect cannot stack more than once on any jutsu, i.e. it can only be used once per casted jutsu instance, but remains until the jutsu in question ends.
As Scorch Release is the manipulation of energy, all Scorch Release jutsu must receive their heat from somewhere, typically the environment, e.g. the Sun, a fire, or an arbitrary significant heat source. If such a heat source does not exist, i.e. within a dark cave, any Scorch Release jutsu used is reduced in damage by one rank.
Due to the high concentration of energy used to make Scorch Release jutsu, any Scorch Release constructs created will last for one post after the jutsu ends. These constructs are stationary and incapable of anything but incurring damage to anyone who touches them, including the user, although the damage of such jutsu are one rank less than what they would have been able to otherwise inflict. This damage reduction compounds with that due to a lack of heat source. At the end of the the post, these constructs dissipate into thin air harmlessly.
Drawbacks:
- Scorch Release is a purely energy-based element and only able to defend against energy-based attacks. As such, it is unable to protect against physical, solid attacks.
Defensive Scorch Release jutsu can only interact with Fire Release and Lightning Release jutsu, as well as any Advanced Release made up of mainly an energy component, for example Dust Release or Storm Release.
Any jutsu made up of mainly matter, with the exception of water and its states of matter due to their susceptibility to vaporisation, are able to pass through defensive Scorch Release jutsu unhindered regardless of rank, e.g. an offensive D-rank Earth Release jutsu can pass through a defensive A-rank Scorch Release jutsu without being stopped or weakened. The exception to this is the human body or items, which will be appropriately damaged while still travelling unhindered, e.g. the fist will be burned but the punch, basic, chakra-based, or otherwise, will not be stopped; or the sword will be treated as if it were hit by a jutsu but its swing will not be obstructed. - Kansō clan members are very sensitive to energy. As such, they are more vulnerable to the erratic nature of Lightning Release jutsu. Hence, Kansō clan members receive +1 rank in damage from Lightning Release jutsu.
- Kansō clan members are not immune to the simultaneously offensive and defensive nature of their own jutsu. Prolonged contact of 1 entire post with their own jutsu will injure them as appropriate.
- Kansō clan members cannot learn a fourth element, and cannot take the Hesitant (Element) SC.
- Kansō clan members must take the Hesitant (Specialisation) SC without balancing it.
- Spoiler:
- Name: Hesitant (Specialization)
Type: Negative
Description: This person has a comfort zone that he/she doesn't like to venture out of. Learning a new field of techniques can be scary, and this ninja puts it off, or ignores it entirely. This individual cannot have a fourth specialization, and can only learn their tertiary element at Jounin rank. (This is a clan drawback and cannot be counterbalanced.)
- Code:
[b]Name:[/b] Hesitant (Specialization)
[b]Type:[/b] Negative
[b]Description:[/b] This person has a comfort zone that he/she doesn't like to venture out of. Learning a new field of techniques can be scary, and this ninja puts it off, or ignores it entirely. This individual cannot have a fourth specialization, and can only learn their tertiary element at Jounin rank. (This is a clan drawback and cannot be counterbalanced.)
- Kansō clan members' specialisations all begin at D-rank.
- While in humid conditions like Mizu no Kuni, Kansō clan members receive a temporary –10 to their chakra pool.
- Due to the complexity of energy transfer, Kansō clan members must familiarise themselves with the energy signature around them before they can manipulate the energy for the purpose of their Scorch Release. As such, they are unable to use any Scorch Release jutsu or manipulate the interaction rank of jutsu for the first five posts of a thread, or the first two posts of combat.
Last edited by Harue on Wed Dec 21, 2016 11:29 pm; edited 16 times in total