1 Akata Takeshii (Jutsu List Updated) Fri Aug 01, 2014 10:16 pm
Takeshii
D-rank
- Hawk Eye (Kekkei Genkai):
- 1st Release:
- [center]First Release: Clarity
This is the first release of the Akata Eye. In order to unlock this release one must be a D-Rank/Genin, pay 250 Ryo, and post a 1000 word training thread. The member must do a completely selfless action in order to protect another living thing.
Benefits while active:- +1 tier visual reflexes
- Zoom vision up to x5.
Passive Benefits:- Kinesthetic Awareness and Coordination: Members of this family have an enhanced sense of their own body. Because of this word count for Taijutsu and Bokijutsu are reduced by 50%. This passive skill is a permanent buff, that occurs whether or not the doujutsu is activated, and is gained as soon as the first stage is unlocked.
Chakra Cost: 10/post - +1 tier visual reflexes
- Academy Jutsu (5):
- Transformation Technique:
- Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
- Doppelganger Technique:
- Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Subtitution Technique:
- Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
- Genjutsu Dissipation:
- Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank. - Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Supernatural Walking Practice:
- Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Item Reinforcement Technique:
- Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
- D-Rank: Five Chakra.
- D Rank Jutsu (5):
- Mini-Whirlwind Technique:
- Name: Mini-Whirlwind Technique
Canon/Custom: Custom
Rank: D Rank
Type: Supplementary
Element: Wind
Range: 4 inches from palm
Specialty: Ninjutsu
Duration: Impact
Cooldown: 2 posts for one, 3 posts for 2
Description: The shinobi simple focuses wind chakra into their hand in a swirling pattern. This creates a whirling mass of air in the palm of the users hand. One may create a whirlwind in both hands. When these two masses of air are pressed together they'll burst apart with enough force to stagger anyone within 3m of the blast and can disperse about 3m of smoke or dust within the same post. When pressed into the ground they can kick up about 3m of loose dirt or sand a peice. If pressed into a body of water it can cause a 3m wide whirlpool. If pressed into an enemy it can cause minor 1st degree wind burns. If two are pressed together into an enemy, it'll cause minor 1st degree wind burns, and knock the enemy up to 3m back.
- Chakram Punch:
- Name: Chakram Punch
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: N/A
Range: Hands
Specialty: Bukijutsu (Onojutsu)
Duration: Maintainable
Cooldown: Duration +2 posts
Description: The user of this technique will grip their chakram using their chakra to protect their hands from getting cut while using their Chakram. This technique only protects against cuts to the hand while using Chakram, and should it be used without a Chakram the chakra flows over the forearms and it can be used to protect against C-rank basic attacks.
- Wind Release Stream:
- Name: Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fūton
Range: 10 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: A movement technique with no offensive application, this technique is designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This burst of wind has enough force to accelerate the user's movement mid-air (in the opposite direction of where the stream is directed) or allow them them to rapidly change the direction they're going in by temporarily giving them a short burst of speed at 5 m/s. Beyond this, however, it has several unintended effects. The stream has enough force to knock basic, non-chakra projectiles aside, as well as to make someone hit by it stagger back 2 meters with no additional damage, assuming the caster is 5 metres or less away from the person being hit.
- Body Flicker Technique:
- Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a thread, or a fight (by moving far away enough that the attacker would not follow).
- Wire Manipulation Technique:
- Name: Wire Manipulation Technique
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: N/A
Range: 25m of wire
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: Duration +2 posts
Description: The user flows his chakra through a length of wire, and by manipulating the chakra within the wire is able to manipulate the wire in a number of ways. The most common method of using this technique is in conjunction with projectiles, to aid in their maneuverability and alter their trajectory. Fallen weapons can even be picked up using this jutsu and used again as seen here (5:41 - 6:38 after Ten-Ten's initial attack). As well as binding opponents, tying knots, making traps, etc. Furthermore, by placing one strand of wire on top of another using this technique, the two strands of wire can be fused together, this costs extra chakra. Only 25m of wire can be manipulated at a time, and the wire can only move up to 10m/s.
Offensively, if the wire is used with Item Reinforcement, than the tip of the wire will obtain all the properties of a senbon needle. When reinforced it can pierce up to 1/2 an inch into human flesh.
Chakra Cost: 10 chakra to activate and 5 chakra per turn. 5 chakra for each wire fusing.
- C Rank Jutsu (2):
- Lightning Disk Technique:
- Name: Lightning Release: Lightning Disk Technique
Canon/Custom: Custom
Rank: C Rank
Type: Offensive
Element: Raiton
Range: 30m
Specialty: Ninjutsu
Duration: Instant
Cooldown: 4 posts
Description: The user will use the Rat, Dog, and than Monkey seal than open they hand as though cupping a ball and using the same principle as Mini-Whirlwind technique but with Raiton Chakra, create a small disk of about the size of a CD between his hands. He can than fire this disk(s) up to 30m and fly 20m/s. On impact this disk cuts and burns a moderate amount (Minor 2nd degree burns and 1 inch cuts for the single disk, and major 1st degree burns and 3/4 inch cuts for 2 disks, and minor 1st degree burns and 1/2 inch cuts for 3.), and stuns the area it hits for 1 post (If it hits an arm it stuns the arm, similar to an electric jolt to that area). Up to three disks can be created, on one charge. However, the more disks that are created the weaker each disk is.
- Manipulating Blades Technique:
- Name: Manipulating Blades Technique
Canon/Custom: Canon
Rank: C Rank
Type: Offensive
Element: None
Range: 5m (field) 40m(Firing Range)
Specialty: Ninjutsu
Duration: 1 post set up, infinite delay, Variable activation
Cooldown: 4 posts after all projectiles have been released.
Description: The user throws their chakra out in an area up to 5m around them, where they can suspend projectiles in the air. Upon activation they can choose to 'throw' their suspended projectiles in groups, individually, or all at once. The projectiles can be focused on one target, or thrown out in a wave going where ever they're pointed within the suspension field. This field only effects the users weapons, and cannot be used defensively to stop enemy weapons in flight.
The weapons can be any projectile C-Rank or lower, and the projectiles are allowed have things attached to them such as wire or explosive tags. This makes the technique a wonderful tool for shinobi who focus more on strategy, as the versatility of this technique is defined only by the creativity of the shinobi using it. Once thrown with this technique, the projectiles are launched 20m/s up to 40m away.