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1[Revamp] Raiu Clan | Storm Release  Empty [Revamp] Raiu Clan | Storm Release Fri Dec 07, 2018 6:47 pm

Chronicler Raven

Chronicler Raven


D-rank

[Revamp] Raiu Clan | Storm Release  200px-Yotsuki_Symbolsvg_zps0c619312

[Revamp] Raiu Clan | Storm Release  FAHfQ33
Clan Name: Raiu (雷雨, "Thunderstorm")
Location: Kumogakure
Specialization: Ninjutsu
Elements:

  • Suiton | Water Release
  • Raiton | Lightning Release
  • Ranton | Storm Release


[Revamp] Raiu Clan | Storm Release  HhU72Pp
Clan History: Two of the original clans to agree to the formation of the village in the clouds, were the Misora and the Yamamoto. These two clans, for the most part, merged to form the Raiu after several clan agreements and meetings, seeing the similarities in their abilities and uniting them under a single name - the Raiu. This isn't to say that Misora or Yamamato's do not exist, for not everyone in those clans agreed. But, the Raiu was born nonetheless. The Raiu could be seen as one of the muscles of the village – they were often kept in the dark about the village plans, however also being one of the first clans to be sent to a mission of importance. This can be seen as over time, the Raiu would be known to be commonly found as bodyguards and second in commands, the ones that followed orders and either protected squad leaders, classrooms, or even the Kage, or the Daimyo.

In most parts of the wars historically, even when Kumogakure was the one to insight the violence, such as their betrayal of trust against the leaf village, the Raiu were a dependable work horse, their shinobi being sent on the front lines due to the nature of their style, and often being used as bait due to the vibrant light produced by many of their techniques. In these instances, while the cloud forces would often win the encounters, the losses on the side of the Raiu were massive, with a large majority of the troops sent on the missions destroyed as the first wave, merely cannon fodder. Because of this, many Raiu began opting for more defensive roles in the village, doing protection jobs where their lives were less likely to be used as bait for traps against foreign shinobi, and thus resumed the passive role they had played within the village.

However, this passive place in the village changed with the arrival of Darui, a student of the third Raikage. Darui rose the ranks of the cloud village quickly, showing proficiency with his clans kekkei genkai as well as with nature transformations in general – enough that the Raikage, A, bestowed upon Darui the ability to use the Black Raiton of the village. Darui continued to prove his clan to be more than simple seconds in command, holding a vital role in the Fourth Great Shinobi War, and leading members of all five nations in battle, even defeating the Gold and Silver Brothers, Ginkaku and Kinkaku, whom were infamous for killing the Second Hokage.

Not long after the end of the war, Darui was appointed the fifth Raikage, known for his skill and proficiency in ninjutsu, and elemental prowess. This led to a new life for the Raiu, who until then had been assumed to simply rely solely on their KKG, and nothing more. The Raiu still remained in the role it had originally played, finding themselves often in the place of bodyguards and frontline soldiers, but now also as advisors, and comrades. The reputation of the clan upheld, and spread, and even hundreds of years down the line still preserved their role as bodyguards.

Because of their type of bloodline technique, however, and the type their advanced nature leads to, it was rare for Raiu to make it into ANBU: their fighting style was too distinctive, and on stealth operations they would be severely limited compared to their peers. This isn’t to say that they were never in the ANBU, for historically there have been many Raiu whom show themselves to be fearsome or reliable ANBU – it is merely expected that the ANBU are more akin to full frontal attacks, thus leading to them being seen as the perfect defensive or guard shinobi, for nobles, or escort missions.

Nowadays, the Raiu remain a prominent clan in Kumogakure, and can even be regarded as the closest thing the village has to one of the “noble” or “founding” clans – while not with the same dedication as the noble houses of Konohgakure no Sato, it is apparent even from an outside perspective that the Raiu are a clan that is loyal to a limitless degree.

Members:

  • Darui, Godaime Raikage (Fifth Raikage), deceased

  • Raiu Mizuki
  • Raiu Yasuke
  • Raiu Masu


[Revamp] Raiu Clan | Storm Release  Y4syLuV
Kekkei Genkai Name: Ranton (嵐遁, "Storm Release")
Kekkei Genkai Description: Ranton, or Storm Release, is perhaps a misnomer. Unlike other advanced elements, it is not what the element does that earned it the name, but the elements that compose it - both are associated with storms. The clan's chakra expression is best known from the signature techniques "Laser Circus" and "Thunder Cloud Inner Wave" but like every other Release the possibilities of the chakra's power are only halted by the creative mind of its user.

Ranton interacts with other elements as following:

  • Ranton gains a +1 interaction bonus against Fuuton.
  • Ranton suffers a -1 interaction penalty against Jiton.


The Skies Above

That said, Storm Release is a chakra that wants to be experienced and remembered. Whether it is in the form of expansive dark thunderclouds roaring across the environment as it asserts its dominance, the form of the bright blinding lights that is typical to its laser beams or the dead still quietude before the coming storm, those who come to meet Storm Release will not quickly forget its impressions.

The expansive behaviour of Storm Release chakra grants the following attributes:

  • All C-rank (and above) Ranton Jutsu have +10 meter range/+5m radius.
  • All A-rank (and above) Ranton Jutsu have +20 meter range/+10m radius.
    The two effects do not stack.


The Storm Within

Controlling such an expansion-hungry chakra does not come easily. Every Raiu, as soon as the first signs of Storm chakra become apparent go through rigorous training to maintain control over their own inner storm lest it tears them up from within. This ultimately results in chakra users of great discipline, well anchored within the world, but also makes them masters in the control of chakra in general.

This chakra control is so massive that the Raiu are able to unleash their chakra in vast clouds which foster roaring thunders, drowning rains and howling winds all at the same time, or bundle all of that wild power into compact, pressurised laser beams without losing any of the Storm's power. But no matter its form, the most amazing aspect of such high level chakra control is their ability to direct their chakra even when it is already in motion.

Lasers

  • All Ranton Jutsu in laser form may alter their trajectory at any time, in any direction as long as their motion is forward. This means their turning arc can go up to a 90° instantaneous alteration in a fraction of a second, allowing them to literally create corners and arcs to bypass obstacles the Raiu can perceive or anticipate. However, while trajectory control is a great power, the jutsu's travel route (bends included) can never surpass its stated range.
  • A Ranton Jutsu in laser form may be split if so desired, but for every additional beam created from the original the jutsu's range is reduced by 3 meters. A maximum of ten additional beams can be created in this fashion to strike at different targets or from different angles.


Clouds

  • A Ranton Jutsu in cloud form is allowed both suiton and raiton effects at the same time. This allows them to be applied as hybrid type jutsu (example: offensive/supplementary) with one of the types preserving its full power.
  • A Ranton Jutsu in cloud form is allowed minor Fuuton effects of three ranks lower than the jutsu's own rank (requires training, see drawbacks). However, adding such effects counts as an additional ability and may have to be compensated elsewhere.


Reaching for the Clouds

Too many believe Ranton is all but lasers and clouds and nothing in between. Maybe they are right. But being a Raiu is not about being a Jack-of-All-Trades. Leave that to the Hosokawa. It's about perseverance, both externally and internally. It's about excelling in what you do, achieving mastery in what you have and leaving behind an impression not easily forgotten where you've been.

  • The Raiu may either take the "Stamina" positive SC or the "Strong-Willed" positive SC without needing to balance it with a negative.



Drawbacks:

The Price of Expansion

  • Their widespread flaring aura, the light-rich chakra signature, the brooding power or the larger than usual expression of their techniques...  Whichever it may be, all Raiu chakra signatures are easily discovered, causing Chakra Sensory techniques registering a Raiu to do so with a +1 rank interaction bonus.


The Price of Discipline

  • Being an Advanced Release, the Raiu can not have a fourth element. The rank of their Ranton element is equal to the lowest rank of its parent elements.
  • A Raiu may not take the Hesitant (Element) negative SC.
  • A Raiu must take the Hesitant (Specialisation) negative SC, and may not balance it with a positive.


The Price of Perfectionism

  • Building up good foundations is important for every Raiu wishing to preserve integrity within a storm. Therefore, a Raiu starts both their base elements at D-rank.
  • Mastery over the storms is only achieved once a Raiu is capable of using their clouds in such way they replicate the wind as well. To achieve this, once they become B-rank shinobi, they may undergo more specialised training costing them 3000 wc and 1000 ryo. Upon finishing this, they may add minor Fuuton abilities to their Ranton cloud forms (as described in 'The Storm Within').



Last edited by Chronicler Raven on Tue Jan 08, 2019 6:29 pm; edited 1 time in total

2[Revamp] Raiu Clan | Storm Release  Empty Re: [Revamp] Raiu Clan | Storm Release Tue Jan 08, 2019 3:36 am

Fuyuko

Fuyuko


A-rank
No need to say it twice, so I'll just say it once here. It either hadn't been brought to my attention or it slipped my mind, sorry for waiting so long.

As for the elemental interaction, I have no suggestion. Come up with things you find suiting, there isn't much more I can tell you. There is no right or wrong here really. However, gaining a positive interaction against two base elements while only getting a single negative interaction from an advanced release is not good enough. It's unbalanced by a lot.

So lets look at the -'s and +'s.

You have 3 drawbacks. One of which is just the base required for making an advanced release, so we can discard that one really. The third drawback listed isn't a drawback and is just part of the positive you listed before. Finally the first drawback isn't that impressive in it's own right, I'd also like you to change wording on that one, efficiency is a vague term, instead use the word interaction.

So to boil that bit down, there is only really 1 weak drawback. Now for the positives.

As mentioned before, there's the elemental interaction, which can balance itself out, but it's just not doing that in this iteration.

Skies Above is good as it is.

Storm Within there are a couple of things here.
First bullet point: it means nothing that the laser can only turn 90 degrees if they can just apply this effect over and over again. You might as well just say they can turn in every direction possible, there needs to be some sort of cap.
Second bullet point: Looks alright.
Third bullet point: I don't understand how having access to the descriptors of two elements has an influence on the typing of the jutsu. As it's currently worded it will not work.
Fourth bullet point: What does 'allowed minor Fuuton effects' even mean? Are you trying to add a fourth element in a sense to the clan?

Reaching for the clouds is fine.

TL;DR.
- Balance elemental interaction, it's unbalanced atm.
- Fix issue with 'The Storm Within'
- Add proper drawbacks for all the power that the clan is getting. There are 3 bonuses but no negatives (4 if you leave the elemental interaction as it is, because it can be self balanced).

3[Revamp] Raiu Clan | Storm Release  Empty Re: [Revamp] Raiu Clan | Storm Release Tue Jan 08, 2019 6:23 pm

Chronicler Raven

Chronicler Raven


D-rank
Elemental interaction
- Doton beneficial interaction will be dropped.


Chakra control
- It's true that this does not really limit its bending potential but it is limited to lasers only. This is a very niche thing: lasers bendable while always needing to move forward don't translate in much more than... well, beams needing to be in motion.
- In comparison, it doesn't have the unlimited potential of Mokuton's 'wood/nature' which easily covers almost every aspect of the globe we live on and fits in every spec we have access to. No offence, but there is no limit on the forms mokuton can take either. In fact, it can further evolve to gain new resistances and thus create new unexpected, interaction forms on top of the interaction versatility it already has.
- Ranton is far more gimmicky, static and quite well balanced by its very nature, certainly so as its gimmick only applies to one specific form of ranton to boot, further restricting its use and increasing its dependency to the form.


Storm clouds
While the wording of the ability may be improved, I want you to understand where I got the idea first since you told me you don't understand the how.
- The red line of the Raiu revamp is the chakra's expansive nature and the ability to control the 'wild power' of storms. Hence the idea to give 'more' to its clouds than any other base element in cloud form. This is an advanced element, after all.
- Storm Release is canonically known for two things: bendable lasers and chakra-absorbing clouds. The first is fleshed out, chakra-absorption is banned unless you do not steal others' chakra - but that ability is not unique. Because everyone can create clouds or 'skyfall/rain' with raiton, suiton, katon or fuuton, it turns 'storm clouds' into mere fluff. That's half of the advanced release's identity gone; that is not quite what we are trying to achieve with an advanced release.
- I'm thus attempting to remedy this by giving Storm Release the identity of being 'the better hybrid element'. Hence why the cloud form gets more potential when it is created as a hybrid. Since hybrid jutsu always (should) have both their value types lowered in power/efficiency, this off-sets it somewhat. And similar as with the bendable lasers, it is balanced by the fact it only applies to its cloud form. Again, very niche, as clouds can only go so far.



Fuuton effects:
- Minor: an S-rank would have C-rank effects at most due to the -3 rule. '

"It may be marked by significant disruptions to normal conditions such as strong wind, tornadoes, hail, thunder and lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting some substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc." - wikipedia, on storms.

Why wind effects?
- Firstly, it clarifies that it may have wind-like effects. Clarity is important.
- Secondly, we have to drop any reference to ice, snow or sand(storms) as those are attributed to other advanced releases, obviously, leaving storm as described above with mostly rain, thunder and wind effects. Since raging storms generally do not summon images of a windstill downpours in the mind, and Storm Release could use some unique identity, this feature was added.



Negatives?
First you say I got three, then you say I got none. There are five drawbacks.
- +1 rank efficiency to chakra sensory (1).
- No fourth element (2) & no Hesitant (element) (3), while inherent to advanced releases, are still drawbacks since they limit standard access and options other shinobi do have by default. These have never been disregarded the way you do. They count as a balance to the power/unique features the advanced element is supposed to give its users, as without said features there would be no point in taking an advanced element to begin with, and thus no point in the drawbacks either. Don't misunderstand 'default drawbacks' for 'disregardable drawbacks'.
- Mandatory Hesitant (Spec) is a drawback. (4)
- Elements starting at D-ranks is a drawback as the default starting rule is S/C (5).
- And since 'niche' is also considered a limitation, we could possibly add the 'laser only' and 'cloud only' to the list as an unmentioned drawbacks as they further limit the accessibility of power.

I'll also refer to this recently approved revamp since you seem to disregard (part of) the above drawbacks. By your modding, this clan would have quite a few drawbacks less for the power it is granted: [x]. If this clan is to be considered acceptable in power, the Raiu revamp is doing a good job so far.

4[Revamp] Raiu Clan | Storm Release  Empty Re: [Revamp] Raiu Clan | Storm Release Wed Jan 09, 2019 7:26 am

Fuyuko

Fuyuko


A-rank
Chronicler Raven wrote:Elemental interaction
- Doton beneficial interaction will be dropped.


Chakra control
- It's true that this does not really limit its bending potential but it is limited to lasers only. This is a very niche thing: lasers bendable while always needing to move forward don't translate in much more than... well, beams needing to be in motion.
- In comparison, it doesn't have the unlimited potential of Mokuton's 'wood/nature' which easily covers almost every aspect of the globe we live on and fits in every spec we have access to. No offence, but there is no limit on the forms mokuton can take either. In fact, it can further evolve to gain new resistances and thus create new unexpected, interaction forms on top of the interaction versatility it already has.
- Ranton is far more gimmicky, static and quite well balanced by its very nature, certainly so as its gimmick only applies to one specific form of ranton to boot, further restricting its use and increasing its dependency to the form.


Storm clouds
While the wording of the ability may be improved, I want you to understand where I got the idea first since you told me you don't understand the how.
- The red line of the Raiu revamp is the chakra's expansive nature and the ability to control the 'wild power' of storms. Hence the idea to give 'more' to its clouds than any other base element in cloud form. This is an advanced element, after all.
- Storm Release is canonically known for two things: bendable lasers and chakra-absorbing clouds. The first is fleshed out, chakra-absorption is banned unless you do not steal others' chakra - but that ability is not unique. Because everyone can create clouds or 'skyfall/rain' with raiton, suiton, katon or fuuton, it turns 'storm clouds' into mere fluff. That's half of the advanced release's identity gone; that is not quite what we are trying to achieve with an advanced release.
- I'm thus attempting to remedy this by giving Storm Release the identity of being 'the better hybrid element'. Hence why the cloud form gets more potential when it is created as a hybrid. Since hybrid jutsu always (should) have both their value types lowered in power/efficiency, this off-sets it somewhat. And similar as with the bendable lasers, it is balanced by the fact it only applies to its cloud form. Again, very niche, as clouds can only go so far.



Fuuton effects:
- Minor: an S-rank would have C-rank effects at most due to the -3 rule. '

"It may be marked by significant disruptions to normal conditions such as strong wind, tornadoes, hail, thunder and lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting some substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc." - wikipedia, on storms.

Why wind effects?
- Firstly, it clarifies that it may have wind-like effects. Clarity is important.
- Secondly, we have to drop any reference to ice, snow or sand(storms) as those are attributed to other advanced releases, obviously, leaving storm as described above with mostly rain, thunder and wind effects. Since raging storms generally do not summon images of a windstill downpours in the mind, and Storm Release could use some unique identity, this feature was added.



Negatives?
First you say I got three, then you say I got none. There are five drawbacks.
- +1 rank efficiency to chakra sensory (1).
- No fourth element (2) & no Hesitant (element) (3), while inherent to advanced releases, are still drawbacks since they limit standard access and options other shinobi do have by default. These have never been disregarded the way you do. They count as a balance to the power/unique features the advanced element is supposed to give its users, as without said features there would be no point in taking an advanced element to begin with, and thus no point in the drawbacks either. Don't misunderstand 'default drawbacks' for 'disregardable drawbacks'.
- Mandatory Hesitant (Spec) is a drawback. (4)
- Elements starting at D-ranks is a drawback as the default starting rule is S/C (5).
- And since 'niche' is also considered a limitation, we could possibly add the 'laser only' and 'cloud only' to the list as an unmentioned drawbacks as they further limit the accessibility of power.

I'll also refer to this recently approved revamp since you seem to disregard (part of) the above drawbacks. By your modding, this clan would have quite a few drawbacks less for the power it is granted: [x]. If this clan is to be considered acceptable in power, the Raiu revamp is doing a good job so far.

Elemental interaction;
It's not enough to drop one of the base elemental interactions and leaving only an advanced release as a negative. Having a positive interaction against a base element is way stronger than having a drawback to a singular advanced release. So in this form it's still not balanced.

Chakra Control;
- You just admitted that it doesn't limit it at all, then why put that 'limitation' there that means nothing? You could've just said lasers are able to change their direction in any direction. That would've said the exact same thing without trying to hide what it's doing. Well, the effect of your jutsu being able to just freely fly in every direction is just a no go. It needs limitations.
- I don't get what you're trying to say here or trying to convince me off.
- How is Ranton far more gimmicky and balanced by its very nature? I'm also confused by what you're trying to convey with this point.

Storm clouds;
- The way you have it phrased right now gives the Ranton element, which has it's own unique descriptors and interactions, access to the descriptors of both the water and lightning element. This in itself is already a good effect. The reason for that is that everything on Saga is descriptor based, so getting access to more descriptors is ranks among the biggest powers you can bestow onto something. What I don't understand, is why that should also give it the possibility of granting an additional effect of making techniques dual purpose for free. That part doesn't make sense. Further I'd like to point out that giving these effects to only certain type of techniques is not considered a limiting factor. That's like saying that a clan that has a buff to techniques that come from the feet is a limiting factor because the techniques have to originate from the feet.

Fuuton effects;
- Like I said just a moment ago, descriptors are king on a medium where descriptors determine everything. So granting powers from another element is an immense increase in power, even if you limit the rank of such effects. You can put fluff into your techniques without it effecting the jutsu in any shape or form. So saying something like this in the description of a storm jutsu "a heavy wind blows as the rain pours down onto the battlefield and bestows x effect within x range". The rain and the wind are just fluff in this scenario. So no, no getting powers that are tied to the wind element, this doesn't mean you can't use wind to describe fluff effects.

Negatives;
- Yes, you listed three drawbacks, and what I'm saying is, non of them impact the balancing of the clan at all. I'll explain better why they mean nothing, or almost nothing.

- The price of expansion; Out of the three drawbacks listed, this is the only one that has some actual value. However, it's niche in that aspect as well. It's not that sensory techniques interact as a rank higher against someone from the Raiu clan, only chakra sensory does. So instead of it being the broad aspect of sensory techniques, it decides to only affect a single aspect of that broad aspect.

- The price of discipline; No fourth element, can't take hesitant element and must take hesitant specialization are all inherent drawbacks and count towards it being an advanced release. Those things combined are what balance it being an advanced element and don't balance any other aspect of the clan.

- The price of perfectionism; This drawback means nothing if you compare it to the active powers the clans give. They're minor passive inconveniences, that mean nothing in combat. Thus this can only be used to balance positive effects that grant power outside of combat, things like word count and ryo deduction.

- Niche powers are balanced by niche drawbacks. You can't balance a strong power with a niche drawback, that's just not how it works.


Finally, I can't disregard that which isn't there. I hope I've explained it well enough for you to understand that, but you're trying to use things that aren't there. Further, no I agree with you on the Uzumaki, and it's probably a point worthy of discussion in the future when the staff agenda opens up. Admins have ruled this in the past and it has been upheld since, hence me saying it can probably be discussed in the future, but restricted clans, which the Uzumaki is part of, can have more power than other clans.

5[Revamp] Raiu Clan | Storm Release  Empty Re: [Revamp] Raiu Clan | Storm Release Wed Jan 09, 2019 6:12 pm

Chronicler Raven

Chronicler Raven


D-rank
Element:
This is an advanced element, not a base element. It should not be treated on a similar level as that would make them nothing different than a base element.


Chakra Control:
Fuyuko, first post wrote:First bullet point: [...] You might as well just say they can turn in every direction possible, [...]
Fuyuko, second post wrote:You could've just said lasers are able to change their direction in any direction.
The Storm Within wrote:All Ranton Jutsu in laser form may alter their trajectory at any time, in any direction as long as their motion is forward.
- It has been stating it can do so this whole time @.@
- Why is there a 90° restriction? Because the lasers shouldn't be making instant 180°. As can be seen in Laser Circus, the beam bends and arcs. It proceeds to move forward, taking speed of motion into account. If one would want the laser to make a full turn, it would (and should) take time and space. A half circle would be created in its trajectory, allowing opponents some degree of escape/respite from a controlled beam - if you want an even worse option, check the result of Freeza carelessly toying with controllable Destructo Discs.


Storm Clouds
- Descriptors mean nothing. They are an aesthetic coating of system values. Blue, yellow or purple lighting makes no difference unless you attribute it certain abilities. Neither does being burned by raiton, katon or acid make a difference system-wise: the damage will always be treated the same way, their interaction with other techniques possibly changed because certain strength/weaknesses are attributed to the chosen element - not because of their descriptors. Descriptors need to 'make sense' with the available element/spec.

Push someone down or blow someone down, the effect is all the same: knock-down. If any 'descriptor' somehow gives you more interaction power, then your jutsu requires drawbacks to balance this - as per the guidelines. Any power granted beyond what the jutsu states either has the jutsu pulled for revision (as has happened in CE) or can be disregarded on the account of being fluff and therefore holding no actual power (aka E-rank power).

- I'll be copying your own words to show you a direct contradiction of your own statement telling descriptors are king:
Fuyuko wrote:You can put fluff into your techniques without it effecting the jutsu in any shape or form. So saying something like this in the description of a storm jutsu "a heavy wind blows as the rain pours down onto the battlefield and bestows x effect within x range". The rain and the wind are just fluff in this scenario.
Firstly, your example makes the ranton storm just the same as a raiton storm since it actually gives no power to wind and water effect. So, what is the value of using an advanced release instead of raiton here? Just go with raiton like everyone else then.

Secondly, you aim to convince me of a 'powerful' difference by adding a wind description but as you state: it does nothing at all - so there is no power. In fact, it would be denied exactly on the account of being fluff and adding nothing to the jutsu's actual system values - as per admin decision.

- Above reasons of fluff/descriptor futility is why adding fuuton effects would make storm clouds more credible. It would not be fluff, it would be stated as inherent to ranton clouds (again, clarity). It will give identity to storm's cloud form and make them different compared to raiton clouds.

Lastly, +50 chakra > elemental effects and power regulated by guidelines/moderators. Hands down. More chakra = more survival. No amount of descriptors will save you when you run out of chakra. Plus, if you truly believe more elemental descriptors are this powerful an ability, then Hesitant (Element) is vastly more impactful than you try to make me believe.


Negatives
- Expansion: This one is supposed to balance the range increase, actually. The reason for only chakra sensory being +1 is because ranton is chakra, not one of the five human senses. But since you are bring up niche: it's as niche as ranton lasers being the only of two forms with bendable options while having little other option on descriptive versatility other than 'lasers and beams'. Niche drawbacks balance niche powers, right?

- Discipline: Previous post you said this meant nothing. Thank you for confirming what I just told you. This section is, indeed, supposed to counter the AE's power - lasers and clouds. Any further limitations to said forms are described within their workings.

- Perfectionism: it was not supposed to counter the advanced element. It's supposed to counter the positive SC.

6[Revamp] Raiu Clan | Storm Release  Empty Re: [Revamp] Raiu Clan | Storm Release Wed Jan 09, 2019 8:22 pm

Fuyuko

Fuyuko


A-rank
Chronicler Raven wrote:Element:
This is an advanced element, not a base element. It should not be treated on a similar level as that would make them nothing different than a base element.

Well that's your opinion. I'm not changing my mind on this.

Chronicler Raven wrote:Chakra Control:
Fuyuko, first post wrote:First bullet point: [...] You might as well just say they can turn in every direction possible, [...]
Fuyuko, second post wrote:You could've just said lasers are able to change their direction in any direction.
The Storm Within wrote:All Ranton Jutsu in laser form may alter their trajectory at any time, in any direction as long as their motion is forward.
- It has been stating it can do so this whole time @.@
- Why is there a 90° restriction? Because the lasers shouldn't be making instant 180°. As can be seen in Laser Circus, the beam bends and arcs. It proceeds to move forward, taking speed of motion into account. If one would want the laser to make a full turn, it would (and should) take time and space. A half circle would be created in its trajectory, allowing opponents some degree of escape/respite from a controlled beam - if you want an even worse option, check the result of Freeza carelessly toying with controllable Destructo Discs.

But they are making a 180 degree turn in an instant. The only restriction you've put up is "a fraction of a second". 0.00000000000001th of a second is a fraction of a second, so it took that much time to make a 90 degree bend, then do that again, and voila we've turned 180 degrees. The time it took is so insignificant and doesn't register for the human brain it might as well have been instant. It just won't work the way you've phrased it at this point in time.

You say and I quote: "If one would want the laser to make a full turn, it would (and should) take time and space."

Technically it's doing that. It took 0.00000000000002th of a second and whatever distance that may have been depending on the speed it went. You need better limitations, I'm going to give an example, but that doesn't mean that the example would be approved. Saying that the laser would need to have traveled at least 1 meter before it's able to bend again. That's a hard noticeable limitation that's enforceable and lets everyone know what they're dealing with.


Chronicler Raven wrote:Storm Clouds
- Descriptors mean nothing. They are an aesthetic coating of system values. Blue, yellow or purple lighting makes no difference unless you attribute it certain abilities. Neither does being burned by raiton, katon or acid make a difference system-wise: the damage will always be treated the same way, their interaction with other techniques possibly changed because certain strength/weaknesses are attributed to the chosen element - not because of their descriptors. Descriptors need to 'make sense' with the available element/spec.

No descriptors mean everything. You're confusing mechanics with fluff here. Example: Ninja A is hiding themselves with a technique (of S-rank) that hides from smell, sight and heat. Ninja B is using a sensory technique (of B-rank) that works off of smell, sight and chakra. Ninja B would find Ninja A, because the descriptors Ninja A hides from doesn't fully overlap with the descriptor Ninja B is looking for.

Chronicler Raven wrote:Push someone down or blow someone down, the effect is all the same: knock-down. If any 'descriptor' somehow gives you more interaction power, then your jutsu requires drawbacks to balance this - as per the guidelines. Any power granted beyond what the jutsu states either has the jutsu pulled for revision (as has happened in CE) or can be disregarded on the account of being fluff and therefore holding no actual power (aka E-rank power).

- I'll be copying your own words to show you a direct contradiction of your own statement telling descriptors are king:
Fuyuko wrote:You can put fluff into your techniques without it effecting the jutsu in any shape or form. So saying something like this in the description of a storm jutsu "a heavy wind blows as the rain pours down onto the battlefield and bestows x effect within x range". The rain and the wind are just fluff in this scenario.
Firstly, your example makes the ranton storm just the same as a raiton storm since it actually gives no power to wind and water effect. So, what is the value of using an advanced release instead of raiton here? Just go with raiton like everyone else then.

The difference would be whatever difference there is between the element Ranton and the element Raiton. Lets say that the clan would be approved in the current version (Ranton being strong to wind and weak to magnet).

Now we have two techniques, same damage values, same speed, same range, etc. The ranton technique is a laser beam and raiton technique is a bolt of lightning, but other than that the two technique are exactly the same and are both of B-rank. Now they collide with a D-rank wind defence, capable of blocking a singular technique of a rank higher.

When the bolt of lightning collides, the wind defence interacts as a rank higher, because of the elemental superiority that wind has over lightning. Now it's interacting as a C-rank technique, it can defend from a technique of a rank higher. Seeing as the bolt of lightning is of B-rank, which is a rank higher than C-rank, the defence is effective and blocks the lightning bolt.

When the ranton laser beam collides, the wind defence does not interact as a rank higher, because it has no elemental superiority. However the ranton element does have an elemental superiority over the wind element, meaning the laser beam will interact at a rank higher. The laser beam is now effectively an A-rank technique in this scenario while the defence is still effectively only of D-rank, capable of blocking only C-rank techniques. The laser beam will shoot right through as if the defence wasn't there.

That is one of the reasons for making techniques of different elements. Each element gives their own benefits.

Chronicler Raven wrote:Secondly, you aim to convince me of a 'powerful' difference by adding a wind description but as you state: it does nothing at all - so there is no power. In fact, it would be denied exactly on the account of being fluff and adding nothing to the jutsu's actual system values - as per admin decision.

- Above reasons of fluff/descriptor futility is why adding fuuton effects would make storm clouds more credible. It would not be fluff, it would be stated as inherent to ranton clouds (again, clarity). It will give identity to storm's cloud form and make them different compared to raiton clouds.

No what I state is that having wind descriptions in your FLUFF wouldn't matter. Now getting wind descriptions for your MECHANICAL effects do matter. Saying the wind blows hard while your storm technique is active just gives context to how it would visually look  (What I just wrote is a FLUFF description and is okay). Saying the wind blows so hard it pushes someone x distance, would not be okay (What I just wrote is a MECHANICAL description and is not okay).

Further I have no clue what you're referring to as Admins decision of not being allowed to have fluff. This is but a guess, but is this referring to the time where your jutsu went through 4 different moderators and you were told on several occasions to remove part of your fluff? There's a difference between fluff that gives context to how a jutsu appears to others and history fluff that's irrelevant to how the just works or looks. It's just a waste of the moderators time to see if there is anything hidden in there or not.

Chronicler Raven wrote:Lastly, +50 chakra > elemental effects and power regulated by guidelines/moderators. Hands down. More chakra = more survival. No amount of descriptors will save you when you run out of chakra. Plus, if you truly believe more elemental descriptors are this powerful an ability, then Hesitant (Element) is vastly more impactful than you try to make me believe.

No that's situational. If you're able to spend your chakra more efficiently because you're capable of using better descriptors, then descriptors definitely trumps an extra 50 chakra. It's all circumstance based. Furthermore I said it's among the best, I didn't say it was flat out the best. It's up to you to decide how strong the Hesitant negative SC's are, they're your opinion.


Chronicler Raven wrote:Negatives
- Expansion: This one is supposed to balance the range increase, actually. The reason for only chakra sensory being +1 is because ranton is chakra, not one of the five human senses. But since you are bring up niche: it's as niche as ranton lasers being the only of two forms with bendable options while having little other option on descriptive versatility other than 'lasers and beams'. Niche drawbacks balance niche powers, right?

Range increase ON ALL but sensory techniques (because it's useless) is vastly stronger than being able to be scouted easier with chakra sensory techniques and thus is not adequate enough to counter balance that aspect of the clan.

Chronicler Raven wrote:- Discipline: Previous post you said this meant nothing. Thank you for confirming what I just told you. This section is, indeed, supposed to counter the AE's power - lasers and clouds. Any further limitations to said forms are described within their workings.

Yeah it means nothing, it's just a required thing for this type of clan and doesn't allow for any extra power within the clan. The only thing it balances it the allowance of this advanced release, and nothing more.

Chronicler Raven wrote:- Perfectionism: it was not supposed to counter the advanced element. It's supposed to counter the positive SC.

You can't balance active bonuses with passive drawbacks. "Active" being things that (de)buff your power in combat and "passive" being things that are OOC benefits or deficits. OOC things being things such as word count/ryo increase or decrease.

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