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1Daily Grind: Wrong Side of the Law Empty Daily Grind: Wrong Side of the Law Thu Aug 02, 2018 9:56 am

Hika

Hika


D-rank
Reiteration and anthology of older crime missions not by me, revamped to follow the new guidelines for payouts.

Mission name: Brass Tacks.
Mission rank: D (Criminal)
Objective: Compromise the physical aspect of a competing shop.
Location: Marketplace/equivalent (any village)
Reward: 225 Ryo.
Mission description: After some talks after-hours with a shopkeeper, you've been tasked with orchestrating certain "structural malfunctions" in a competitor's operation.
Mission details: This mission can be completed during the daytime, but it is extremely difficult, what with so many people walking about. Doing so at night has less risk of being spotted, but you definitely look more suspicious if doing something like this at night. Not to mention the fact that your actions, more likely than not, will be noisy; at least two people will knock on the door after hearing your work in progress, and one will even peek in.

To accomplish this mission, enter the shop without leaving any signs of a break-in. Then, remove - at random- screws, nails, and other things that keep (first and foremost) the shelving standing. As a secondary objective, you may sabotage the windows, doors, and even walls. The goal here is to run down the shop without causing any damage that would be considered overtly malicious (i.e. something that couldn't happen over time).

Mission name: The Slip.
Mission rank: D (Criminal)
Objective: "Inadvertently" aid a robbery and escape.
Location: Marketplace (any village)
Reward: 225 Ryo.
Mission description: You were approached by a rather shady civilian. S/he asked you to set up a diversion so that a small theft could be pulled off.
Mission details: Create any sort of means that s/he can steal the goods from a shop in the market while making it away unnoticed; it should also be noted that you should not draw too much attention to yourself in the process, or you will be arrested as having a hand in the theft, even if they didn't see the real culprit. The diversion(s) should last at least 5 minutes total, and should be both visible and audible (though not necessarily at the same time); even if the shopkeeper cannot see the thief, they could still hear items being stolen, especially during the last 20-30 seconds in which the thief starts getting shaky and clumsy. Alternatively, you can distract them for half the time and set up traps to delay (but not harm) anyone who would try to give chase to the thief.

Mission name: Red Hands.
Mission rank: D (Criminal)
Objective: Shill a competing shop out of business.
Location: Marketplace (any village)
Reward: 225 Ryo.
Mission description: You've arranged a behind-the-counter deal with one of the shopkeepers the day before. Plant some small "stolen" goods in a rival's shop (or even on their person) to get him arrested; you have a five minute window after their lunch when they're a little more relaxed or lethargic.
Mission details: You can plant the items however you want to, but they need to be in a place that one would logically hide such things; in a pocket, perhaps, or even under the counter. Obviously, the shopkeeper attends their stall, and many of the ninja villages' shops have been looted before; s/he has C-0 Perception when it comes to sight, and D-3 Perception in all other categories. Getting caught simply gets you chased out, but mess up more than once and you fail.

Mission name: Eighty-Six.
Mission rank: D (Criminal)
Objective: Destroy a specific piece of property.
Location: Marketplace or Residential Areas (any village)
Reward: 225 Ryo.
Mission description: Whatever you're meant to demolish, it should be on the owner's property, in the yard or house. It might be difficult to sneak in depending on the person, as families are exceptionally hard to totally avoid (for example). It is typically some sort of heirloom or treasured item, and it's not small.
Mission details: Destroying an object is usually noisy. Either be quiet and discrete or be prepared to get the hell out of there. The owner and at least two other people will hear it if you aren't hush-hush about breaking it, and one person will hear you either way. They're no more than civilians, but they're also full-grown; they have at least D-2 physical stats.

Mission name: Queer Pitch.
Mission rank: D (Criminal)
Objective: Minor Poisoning.
Location: Residential Areas (Any Village)
Reward: 225 Ryo.
Mission description: Whoever your employer is, they've been ticked off by your mark in one way or another. A little retribution or coercion is in order: simply poison a meal-in-progress. Not deadly or anything; just a bit of stomach troubles for the next week. You will have to procure the poison yourself, either via market transactions or (if Medical) collecting them yourself.
Mission details: You will fail the mission if any trace you were in the kitchen is left. Since this is mealtime, you will have to somehow get in there without any of the multitude of people inhabiting the house noticing you.

Mission name: Run Dry, Dry Run.
Mission rank: D (Criminal)
Objective: Public Fishing.
Location: Residential Areas (Any Village)
Reward: 225 Ryo.
Mission description: Your employer more wants a point made rather than severe damage done. So, your mission is to pickpocket a certain characteristic item of sentimental value off of the target. It will be either at hip or neck level, both difficult to steal from without alerting the person.
Mission details: It just so happens that their path of travel today is heavily laden with shopping; you won't be able to get them in a place where no one can see you for a large amount of hours. In addition, your employer wants the item to be stolen in broad daylight, just to drive their point home. The mission fails if anyone catches you stealing from the target, including the target themselves.






Mission name: Devil You Don't.
Mission rank: C (Criminal)
Objective: Basic Assault.
Location: Any area in a Hidden Village (not wilderness).
Reward: 450 Ryo.
Mission description: A particularly vengeful person posted a light hit ad for someone in the black market. Execute the order and report back with proof it was you.
Mission details: The hit varies on the case; sometimes it's a civilian and you can beat the shit out of them without any snags. Other times, it might be a snotty Genin or Academy student that got too full of himself. Either way, screams of pain usually aren't ignored most anywhere, as many villages have good patrol schedules. Whether some ninja who just wanted to help or the official authorities, two D-rank ninja will come running to the scene of the crime. Alternatively, a Player Character ninja may intervene in this thread and serve as the adversary. You are not required to do anything but beat up the mark, so feel free to attempt to escape the tailing of whoever's following you as best as you can.

Mission name: Dead Ringer.
Mission rank: C (Criminal)
Objective: Impersonation.
Location: Any area in a Hidden Village (not wilderness).
Reward: 450 Ryo.
Mission description: Whether a result of your contract or not (you decide), a person is dead and you need to impersonate them for a business meeting upcoming while your employer stages a more "natural" passing. People who recognize you're not who you are pretending to be will confront you in private, and you need to silence them. However you need to.
Mission details: All of the people in the meeting are civilians, so they're rather easy to dispatch or restrain if you really have no other option, but you lose 50 Ryo off of your pay. However, convincing them that you're the genuine article is difficult without a Perception and Reaction Time of D-3 or higher, given that things they say can let you pick up on how to act. If you incapacitate them some other way that's less subtle, also very good; they'll usually not remember any of their previous objections due to the majority thinking that you're the real deal.


Mission name: Raze the Roof.
Mission rank: C (Criminal)
Objective: Arson.
Location: Any area that is inhabited by people.
Reward: 450 Ryo.
Mission description: This is a pretty simple contract. Burn down a specific building, structure, etc., and do not get caught.
Mission details: Whoever owns the place has some serious security set up. They're not very capable in combat outside of martial arts (C-2 all stats) and various long-reach melee weaponry, but there are numerous in ranks (10). They also have defensive techniques as their only jutsu capability. Thus, "not getting caught" is actually quite a difficult requirement to meet, and incapacitating them without drawing attention is equally hard.


Mission name: Hot Prowl.
Mission rank: C (Criminal)
Objective: Burglary.
Location: Any Hidden Village areas.
Reward: 450 Ryo.
Mission description: This is a bit of a last-minute contract. Your employer is late on a payment, and needs something of value to pay it off. The place they tipped you off to certainly has the item they need, and it certainly looks expensive, but they forgot one detail when they sent you off: there are people in there.
Mission details: The place you're supposed to hit has at least 5 people in there, all Academy graduates; they're all trained in Ninjutsu of varying elements, and all of them have D-2 stats. While they are not armed and ready, there are basic Kunai and such hidden around their house, and they will attempt to use these surprises to their advantage.


Mission name: Like a Fly.
Mission rank: C (Criminal)
Objective: Senicide.
Location: Any area that is inhabited by people.
Reward: 450 Ryo.
Mission description: An heir apparent is getting impatient, or perhaps a family just can't afford to support 'dead weight'. Your job is to be the unfortunate accident that ends it all.
Mission details: Be discrete. Don't let anyone see you. Don't leave signs of a struggle.

Being somewhat elderly, your target will not be left alone, or at least without someone in close proximity. Thus, it will be difficult to get the job done if a struggle occurs. Stealth is optimal both in your entrance, execution, and escape. Being spotted results in an automatic failure, as killing anyone else is quite conspicuous. Depending on your level of apparent association with the death of the target, you may or may not be under the eye of the ANBU from here on out...if you were caught simply on the premises without attempting to kill the target, you will simply fail the mission.





The following mission uses a similar rule to the Lifetime missions in Iwa and Suna, granting additional Ryo for doing a mission together.

Mission name: Two to Tango.
Mission rank: C (Criminal)
Objective: Jailbreak.
Location: Any Wilderness (Outskirts Villages, except Mizu no Kuni).
Reward: 450 or 500 Ryo (if a second player character cooperates).
Mission description: A friend of a current inmate wants you to get intentionally locked up. Do whatever offense you want that'll put you under minimal watch, a petty offense. Then, escape your cell when the guards aren't around and break out your quarry. He will know the codeword that you are also given. There's strength in numbers: your contact will pay additional Ryo if there are two operatives to secure the mission's success. Ryo is rewarded individually to each person, not split. -100 Ryo from each if the target is harmed. Logically, you both fail the mission if one of you three cannot escape, as further attempts to fish you out could be conspicuous.
Mission details: The 5 guards....are pretty much omnipresent. At least physically, there is always at least one person there. Nighttime guards will doze off occasionally, but not deeply enough to facilitate your escape in one smooth run. You'll need to distract them somehow. There are crawl spaces to hole yourselves into, but without a means of digging they cannot be escaped with. Any remote level of disturbances will summon the guards' attention, and they are armed and quite strong (C-3 stats); they are capable of using the Item Reinforcing Technique and various non-elemental ninjutsu. You must get your target back to the designated rendezvous point unharmed.






Mission name: On Edge.
Mission rank: C-S. (Criminal)
Objective: Mission subversion.
Location: Wilderness (any country)
Reward: 450, 750, 1500, 3000 Ryo.
Mission description: Someone's doing something your employer doesn't want, and they're under a contract. Unfortunately for them, yours takes priority. Make sure they don't succeed.
Mission details: This ninja is trusted to handle a mission without backup. Therefore, you can definitely be sure they have the skill to back up their solo status. They have all tier-2 stats for this mission's rank, and are proficient in Bukijutsu or Taijutsu as well as one other specialty, with knowledge of the maximum amount of elements for their ninja rank. They can cast jutsu of up to one rank higher than themselves, and their repertoire is slightly tailored to the task at hand, though they are still well-rounded between offensive, defensive, and supplementary jutsu. If the situation requires, you may incapacitate or kill them, your employer cares not which.

Do a six-sided die roll to see which mission you're subverting, if using an NPC. Your (NPC) target will have tier-3 stats equal to the rank of the mission and two stats at tier-2 of one rank higher. You can intervene on another Player Character's mission (of equal rank to this mission) and ignore the spoiler below.
You'd better believe I'd do something weird like this:

Mission name: The Extra Mile.
Mission rank: B. (Criminal)
Objective: Intercept shipments.
Location: Wilderness (any country)
Reward: 750 ryo.
Mission description: They're transporting stuff. We want the stuff. Get the stuff. Do what you need to.
Mission details: The caravan is guarded by ten strongarms with B-3 statistics around the board, as well as two Sealing experts that will attempt to both stop your movements with Doton and seal your usage of chakra.

However, the reason they had such a strong guard wasn't because they were expecting you. Oh, no, there are quite a few beasties roaming the wilds that need to be warded off. The creature you encounter has at least A-3 stats, which are only bolstered by its size (at least 6m in one dimension). You can either assist them in fighting it for a reward from the guards (before double-crossing them), or attempt to make off with your target items while they're busy fighting.

Open the boxes and you'll be missing your payment. (If you only open them, you lose the option to gain a Ryo reward. If you break them, you fail the mission.)


Mission name: Hide nor Hair.
Mission rank: B. (Criminal)
Objective: Kidnapping.
Location: Any area that people inhabit normally.
Reward: 750 Ryo.
Mission description: Someone crossed us on their last mission. Show the Hidden Villages why they need to fear us. (Who's "us"? You don't need to know, kid.)
Mission details: They will fight back, as they're an exceptional Chuunin; with B-rank Strength, Reaction Time, and Endurance, and the rest C-3 overall, even a Toku-Jou would have difficulty completely restraining this one. They can also use the Silhouette technique, as well as two random elements, making use of all of these to try and escape. Their last-ditch effort will be the Shadow Clone technique, sending it to fight you while using that time to get away.

Mission name: Fools Suffer Gladly.
Mission rank: B. (Criminal)
Objective: Silencing.
Location: Any country, any location.
Reward: 750 Ryo.
Mission description: Someone got ahold of some....sensitive papers regarding the traffickings of items through the countries' borders. Let them just keep that to themselves, k?
Mission details: It turns out that this one has a Strong Will, and normal coercion methods of property damage and threats on family won't be enough. They're a goody-two-shoes that simply has to keep their village safe. You'll have to resort to torture, sadly, if you want this to work; it is more of a temporal rather than an intensity-based exercise, so the thread will have to last some time, at least 5 posts. S/he will try and rat you out even if you wring the information out of his/her mind with pain, so be prepared for people to tail you or stay in disguise the entire time.

Mission name: Damp Squib.
Mission rank: B. (Criminal)
Objective: Every party needs a pooper, that's why they invited you.
Location: One of the Clubs, etc. in the Hidden Villages.
Reward: 750 Ryo.
Mission description: The owners are late on their payment. Let's just make apparent what their debt exactly is: not just the money, but crossin' us. Destroy some of the more expensive audio equipment....while they've got a full house. Do it however you like. We didn't get you a ticket in, that shit's expensive.
Mission details: Do not kill or harm any civilians...intentionally. Tech blowing up can be messy, we understand. We prefer if you make it a clean job, so that no one has to get hurt, and more importantly, no one is any the wiser. If you are seen with any connection to the scene, you will be confronted either later or on-the-spot. These are top-of-the-line village-nin, definitely ANBU candidates: B-3 stats across the board and trained to track. You won't get off easy with them on your tail. If they corner you in the club, your rule on not harming civilians still stands.

2Daily Grind: Wrong Side of the Law Empty Re: Daily Grind: Wrong Side of the Law Sat Aug 04, 2018 10:06 pm

Fuyuko

Fuyuko


A-rank
Hika wrote:Reiteration and anthology of older crime missions not by me, revamped to follow the new guidelines for payouts.

Mission name: Brass Tacks.
Mission rank: D (Criminal)
Objective: Compromise the physical aspect of a competing shop.
Location: Marketplace/equivalent (any village)
Reward: 225 Ryo.
Mission description: After some talks after-hours with a shopkeeper, you've been tasked with orchestrating certain "structural malfunctions" in a competitor's operation.
Mission details: This mission can be completed during the daytime, but it is extremely difficult, what with so many people walking about. Doing so at night has less risk of being spotted, but you definitely look more suspicious if doing something like this at night. Not to mention the fact that your actions, more likely than not, will be noisy; at least two people will knock on the door after hearing your work in progress, and one will even peek in.

To accomplish this mission, enter the shop without leaving any signs of a break-in. Then, remove - at random- screws, nails, and other things that keep (first and foremost) the shelving standing. As a secondary objective, you may sabotage the windows, doors, and even walls. The goal here is to run down the shop without causing any damage that would be considered overtly malicious (i.e. something that couldn't happen over time).

Mission name: The Slip.
Mission rank: D (Criminal)
Objective: "Inadvertently" aid a robbery and escape.
Location: Marketplace (any village)
Reward: 225 Ryo.
Mission description: You were approached by a rather shady civilian. S/he asked you to set up a diversion so that a small theft could be pulled off.
Mission details: Create any sort of means that s/he can steal the goods from a shop in the market while making it away unnoticed; it should also be noted that you should not draw too much attention to yourself in the process, or you will be arrested as having a hand in the theft, even if they didn't see the real culprit. The diversion(s) should last at least 5 minutes total, and should be both visible and audible (though not necessarily at the same time); even if the shopkeeper cannot see the thief, they could still hear items being stolen, especially during the last 20-30 seconds in which the thief starts getting shaky and clumsy. Alternatively, you can distract them for half the time and set up traps to delay (but not harm) anyone who would try to give chase to the thief.

Mission name: Red Hands.
Mission rank: D (Criminal)
Objective: Shill a competing shop out of business.
Location: Marketplace (any village)
Reward: 225 Ryo.
Mission description: You've arranged a behind-the-counter deal with one of the shopkeepers the day before. Plant some small "stolen" goods in a rival's shop (or even on their person) to get him arrested; you have a five minute window after their lunch when they're a little more relaxed or lethargic.
Mission details: You can plant the items however you want to, but they need to be in a place that one would logically hide such things; in a pocket, perhaps, or even under the counter. Obviously, the shopkeeper attends their stall, and many of the ninja villages' shops have been looted before; s/he has C-0 Perception when it comes to sight, and D-3 Perception in all other categories. Getting caught simply gets you chased out, but mess up more than once and you fail.

Mission name: Eighty-Six.
Mission rank: D (Criminal)
Objective: Destroy a specific piece of property.
Location: Marketplace or Residential Areas (any village)
Reward: 225 Ryo.
Mission description: Whatever you're meant to demolish, it should be on the owner's property, in the yard or house. It might be difficult to sneak in depending on the person, as families are exceptionally hard to totally avoid (for example). It is typically some sort of heirloom or treasured item, and it's not small.
Mission details: Destroying an object is usually noisy. Either be quiet and discrete or be prepared to get the hell out of there. The owner and at least two other people will hear it if you aren't hush-hush about breaking it, and one person will hear you either way. They're no more than civilians, but they're also full-grown; they have at least D-2 physical stats.

Mission name: Queer Pitch.
Mission rank: D (Criminal)
Objective: Minor Poisoning.
Location: Residential Areas (Any Village)
Reward: 225 Ryo.
Mission description: Whoever your employer is, they've been ticked off by your mark in one way or another. A little retribution or coercion is in order: simply poison a meal-in-progress. Not deadly or anything; just a bit of stomach troubles for the next week. You will have to procure the poison yourself, either via market transactions or (if Medical) collecting them yourself.
Mission details: You will fail the mission if any trace you were in the kitchen is left. Since this is mealtime, you will have to somehow get in there without any of the multitude of people inhabiting the house noticing you.

Mission name: Run Dry, Dry Run.
Mission rank: D (Criminal)
Objective: Public Fishing.
Location: Residential Areas (Any Village)
Reward: 225 Ryo.
Mission description: Your employer more wants a point made rather than severe damage done. So, your mission is to pickpocket a certain characteristic item of sentimental value off of the target. It will be either at hip or neck level, both difficult to steal from without alerting the person.
Mission details: It just so happens that their path of travel today is heavily laden with shopping; you won't be able to get them in a place where no one can see you for a large amount of hours. In addition, your employer wants the item to be stolen in broad daylight, just to drive their point home. The mission fails if anyone catches you stealing from the target, including the target themselves.






Mission name: Devil You Don't.
Mission rank: C (Criminal)
Objective: Basic Assault.
Location: Any area in a Hidden Village (not wilderness).
Reward: 450 Ryo.
Mission description: A particularly vengeful person posted a light hit ad for someone in the black market. Execute the order and report back with proof it was you.
Mission details: The hit varies on the case; sometimes it's a civilian and you can beat the shit out of them without any snags. Other times, it might be a snotty Genin or Academy student that got too full of himself. Either way, screams of pain usually aren't ignored most anywhere, as many villages have good patrol schedules. Whether some ninja who just wanted to help or the official authorities, two D-rank ninja will come running to the scene of the crime. Alternatively, a Player Character ninja may intervene in this thread and serve as the adversary. You are not required to do anything but beat up the mark, so feel free to attempt to escape the tailing of whoever's following you as best as you can.

Mission name: Dead Ringer.
Mission rank: C (Criminal)
Objective: Impersonation.
Location: Any area in a Hidden Village (not wilderness).
Reward: 450 Ryo.
Mission description: Whether a result of your contract or not (you decide), a person is dead and you need to impersonate them for a business meeting upcoming while your employer stages a more "natural" passing. People who recognize you're not who you are pretending to be will confront you in private, and you need to silence them. However you need to.
Mission details: All of the people in the meeting are civilians, so they're rather easy to dispatch or restrain if you really have no other option, but you lose 50 Ryo off of your pay. However, convincing them that you're the genuine article is difficult without a Perception and Reaction Time of D-3 or higher, given that things they say can let you pick up on how to act. If you incapacitate them some other way that's less subtle, also very good; they'll usually not remember any of their previous objections due to the majority thinking that you're the real deal.


Mission name: Raze the Roof.
Mission rank: C (Criminal)
Objective: Arson.
Location: Any area that is inhabited by people.
Reward: 450 Ryo.
Mission description: This is a pretty simple contract. Burn down a specific building, structure, etc., and do not get caught.
Mission details: Whoever owns the place has some serious security set up. They're not very capable in combat outside of martial arts (C-2 all stats) and various long-reach melee weaponry, but there are numerous in ranks (10). They also have defensive techniques as their only jutsu capability. Thus, "not getting caught" is actually quite a difficult requirement to meet, and incapacitating them without drawing attention is equally hard.


Mission name: Hot Prowl.
Mission rank: C (Criminal)
Objective: Burglary.
Location: Any Hidden Village areas.
Reward: 450 Ryo.
Mission description: This is a bit of a last-minute contract. Your employer is late on a payment, and needs something of value to pay it off. The place they tipped you off to certainly has the item they need, and it certainly looks expensive, but they forgot one detail when they sent you off: there are people in there.
Mission details: The place you're supposed to hit has at least 5 people in there, all Academy graduates; they're all trained in Ninjutsu of varying elements, and all of them have D-2 stats. While they are not armed and ready, there are basic Kunai and such hidden around their house, and they will attempt to use these surprises to their advantage.


Mission name: Like a Fly.
Mission rank: C (Criminal)
Objective: Senicide.
Location: Any area that is inhabited by people.
Reward: 450 Ryo.
Mission description: An heir apparent is getting impatient, or perhaps a family just can't afford to support 'dead weight'. Your job is to be the unfortunate accident that ends it all.
Mission details: Be discrete. Don't let anyone see you. Don't leave signs of a struggle.

Being somewhat elderly, your target will not be left alone, or at least without someone in close proximity. Thus, it will be difficult to get the job done if a struggle occurs. Stealth is optimal both in your entrance, execution, and escape. Being spotted results in an automatic failure, as killing anyone else is quite conspicuous. Depending on your level of apparent association with the death of the target, you may or may not be under the eye of the ANBU from here on out...if you were caught simply on the premises without attempting to kill the target, you will simply fail the mission.





The following mission uses a similar rule to the Lifetime missions in Iwa and Suna, granting additional Ryo for doing a mission together.

Mission name: Two to Tango.
Mission rank: C (Criminal)
Objective: Jailbreak.
Location: Any Wilderness (Outskirts Villages, except Mizu no Kuni).
Reward: 450 or 500 Ryo (if a second player character cooperates).
Mission description: A friend of a current inmate wants you to get intentionally locked up. Do whatever offense you want that'll put you under minimal watch, a petty offense. Then, escape your cell when the guards aren't around and break out your quarry. He will know the codeword that you are also given. There's strength in numbers: your contact will pay additional Ryo if there are two operatives to secure the mission's success. Ryo is rewarded individually to each person, not split. -100 Ryo from each if the target is harmed. Logically, you both fail the mission if one of you three cannot escape, as further attempts to fish you out could be conspicuous.
Mission details: The 5 guards....are pretty much omnipresent. At least physically, there is always at least one person there. Nighttime guards will doze off occasionally, but not deeply enough to facilitate your escape in one smooth run. You'll need to distract them somehow. There are crawl spaces to hole yourselves into, but without a means of digging they cannot be escaped with. Any remote level of disturbances will summon the guards' attention, and they are armed and quite strong (C-3 stats); they are capable of using the Item Reinforcing Technique and various non-elemental ninjutsu. You must get your target back to the designated rendezvous point unharmed.






Mission name: On Edge.
Mission rank: C-S. (Criminal)
Objective: Mission subversion.
Location: Wilderness (any country)
Reward: 450, 750, 1500, 3000 Ryo.
Mission description: Someone's doing something your employer doesn't want, and they're under a contract. Unfortunately for them, yours takes priority. Make sure they don't succeed.
Mission details: This ninja is trusted to handle a mission without backup. Therefore, you can definitely be sure they have the skill to back up their solo status. They have all tier-2 stats for this mission's rank, and are proficient in Bukijutsu or Taijutsu as well as one other specialty, with knowledge of the maximum amount of elements for their ninja rank. They can cast jutsu of up to one rank higher than themselves, and their repertoire is slightly tailored to the task at hand, though they are still well-rounded between offensive, defensive, and supplementary jutsu. If the situation requires, you may incapacitate or kill them, your employer cares not which.

Do a six-sided die roll to see which mission you're subverting, if using an NPC. Your (NPC) target will have tier-3 stats equal to the rank of the mission and two stats at tier-2 of one rank higher. You can intervene on another Player Character's mission (of equal rank to this mission) and ignore the spoiler below.
You'd better believe I'd do something weird like this:

Mission name: The Extra Mile.
Mission rank: B. (Criminal)
Objective: Intercept shipments.
Location: Wilderness (any country)
Reward: 750 ryo.
Mission description: They're transporting stuff. We want the stuff. Get the stuff. Do what you need to.
Mission details: The caravan is guarded by ten strongarms with B-3 statistics around the board, as well as two Sealing experts that will attempt to both stop your movements with Doton and seal your usage of chakra.

However, the reason they had such a strong guard wasn't because they were expecting you. Oh, no, there are quite a few beasties roaming the wilds that need to be warded off. The creature you encounter has at least A-3 stats, which are only bolstered by its size (at least 6m in one dimension). You can either assist them in fighting it for a reward from the guards (before double-crossing them), or attempt to make off with your target items while they're busy fighting.

Open the boxes and you'll be missing your payment. (If you only open them, you lose the option to gain a Ryo reward. If you break them, you fail the mission.)


Mission name: Hide nor Hair.
Mission rank: B. (Criminal)
Objective: Kidnapping.
Location: Any area that people inhabit normally.
Reward: 750 Ryo.
Mission description: Someone crossed us on their last mission. Show the Hidden Villages why they need to fear us. (Who's "us"? You don't need to know, kid.)
Mission details: They will fight back, as they're an exceptional Chuunin; with B-rank Strength, Reaction Time, and Endurance, and the rest C-3 overall, even a Toku-Jou would have difficulty completely restraining this one. They can also use the Silhouette technique, as well as two random elements, making use of all of these to try and escape. Their last-ditch effort will be the Shadow Clone technique, sending it to fight you while using that time to get away.

Mission name: Fools Suffer Gladly.
Mission rank: B. (Criminal)
Objective: Silencing.
Location: Any country, any location.
Reward: 750 Ryo.
Mission description: Someone got ahold of some....sensitive papers regarding the traffickings of items through the countries' borders. Let them just keep that to themselves, k?
Mission details: It turns out that this one has a Strong Will, and normal coercion methods of property damage and threats on family won't be enough. They're a goody-two-shoes that simply has to keep their village safe. You'll have to resort to torture, sadly, if you want this to work; it is more of a temporal rather than an intensity-based exercise, so the thread will have to last some time, at least 5 posts. S/he will try and rat you out even if you wring the information out of his/her mind with pain, so be prepared for people to tail you or stay in disguise the entire time.

Mission name: Damp Squib.
Mission rank: B. (Criminal)
Objective: Every party needs a pooper, that's why they invited you.
Location: One of the Clubs, etc. in the Hidden Villages.
Reward: 750 Ryo.
Mission description: The owners are late on their payment. Let's just make apparent what their debt exactly is: not just the money, but crossin' us. Destroy some of the more expensive audio equipment....while they've got a full house. Do it however you like. We didn't get you a ticket in, that shit's expensive.
Mission details: Do not kill or harm any civilians...intentionally. Tech blowing up can be messy, we understand. We prefer if you make it a clean job, so that no one has to get hurt, and more importantly, no one is any the wiser. If you are seen with any connection to the scene, you will be confronted either later or on-the-spot. These are top-of-the-line village-nin, definitely ANBU candidates: B-3 stats across the board and trained to track. You won't get off easy with them on your tail. If they corner you in the club, your rule on not harming civilians still stands.

Daily Grind: Wrong Side of the Law C2j42yx

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