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1Jūgo Clan [Revamp] Empty Jūgo Clan [Revamp] Thu Mar 03, 2016 8:22 pm

Harue

Harue


D-rank
Jūgo Clan [Revamp] 1diWRGH

Clan:Jūgo Clan [Revamp] 1diWRGHJūgo Clan

Kekkei Genkai: Jūgo Clan [Revamp] IJFzSLi Zoanthropy
 
Elements: Jūgo Clan [Revamp] 8x5zVob Doton
 
Specialization: 仙術 Senjutsu
 
Location: 浪人 Ronin (Jūgo clan members may not begin as members of any village.)

Clan History:
Men of the Wild:
Men of the Dark:
Men of the World:
*Credit goes to Ayakashi for the history; I adapted most of this from his original depiction of the Jūgo clan, while building up on the rest

Kekkei Genkai Description: 

Jūgo Clan [Revamp] IJFzSLi

Zoanthropy
Members of the Jūgo clan have the innate affinity for nature chakra built into their very cells, though they lack the delicate and precise touch needed to control it. Their kekkei genkai gives them the ability to shape portions of their body into more beast-like forms. This includes blades, spikes, additional limbs, extra organs, and so on. Unfortunately, the effects of such abilities are similar to the effects that a curse mark has (being their source), trading such power at the cost of their sanity and freewill. The Jūgo clan are an aggressive bunch, and easily sparked into uncontrolled rampages, during which neither friend or foe is safe.
Berserk Mode:

  • Abilities that make use of the transformations of their body are considered Senjutsu techniques.  As such, their abilities abide by the physics described by the Senjutsu guidelines. Such abilities interact with other jutsu of their rank as if they were one rank higher.

  • Jūgo clan members’ kekkei genkai abilities all require the use of Senjutsu. As such, all Jūgo clan members begin with Senjutsu as their tertiary specialisation, regardless of their starting rank.

  • Jūgo clan members are able to activate Senjutsu abilities without the use of Sage Mode. Due to the presence of Senjutsu in their arsenal, they receive a +20 to their chakra pool, but are unable to access the ability to regain chakra until they learn Sage Mode. 

  • It has to be noted somewhere in the jutsu (i.e. Specialisation or Description) that a jutsu uses the clan's kekkei genkai. 

Drawbacks: 

  • Jūgo clan members have their primary, secondary, and tertiary specialities beginning at D-rank. Their Senjutsu specialisation, complying with tertiary specialisation requirements, may only be trained up to S-rank, and thus they may not learn kekkei genkai abilities of any higher than S-rank.

  • Kekkei genkai jutsu must be complemented by another appropriate specialisation (e.g. Senjutsu/Ninjutsu or Senjutsu/Taijutsu), as per the Senjutsu rules. 

  • With no knowledge of the human body, Jūgo clan members are unable to form proper additional limbs or organs for extended periods of time. As such, in the absence of Medical Ninjutsu, clan jutsu that form additional limbs or organs will interact with other jutsu as if it were one rank lower, i.e. counteracting the boost from the Senjutsu component, due to their structural inaccuracy, as well as having a maximum duration of only 2 posts, including the post it was created. 

  • Without Medical Ninjutsu, Jūgo clan members may also not create critical organs to replace the ones they have lost to avoid death, e.g. a second heart for the purpose of avoiding the destruction of the first, for whatever reason. 

  • Destruction of the Jūgo clan member's transformations or additional limbs will also cause pain to the person unless specified otherwise, as it is by proxy destruction of the Jūgo clan member's own body.

  • Jūgo clan members receive +1 in damage from Raiton jutsu. Their kekkei genkai jutsu also act as if one rank lower when interacting with a Raiton jutsu.

  • Jūgo clan members are unable to learn a tertiary or quaternary element. They may not take the Hesitant (Element) negative Special Characteristic.

Members: 

  • Ranmaru Nakatsuka
  • Oreiko Jugo
  • Akuma Seisho

Kekkei Genkai Jutsu: 
Rage Suppression Technique:
Combat Transformation Technique:
Flesh Recovery:
War Transformation Technique:



Last edited by Tracer on Tue Mar 29, 2016 6:47 pm; edited 17 times in total

2Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Fri Mar 04, 2016 10:18 am

Harue

Harue


D-rank
This is a revamp of the original Jūgo clan found here. It was done with Ayakashi's permission though I may have gotten carried away with some of the changes.

I can't remember all of the changes and edits I made to the clan, but I'll try to list them:

  • I added some symbols; the symbol for Zoanthropy was found online, but the others were recycled from the site; kanji added to Senjutsu and Ronin are likely correct

  • I expanded on the clan history based on what Ayakashi already had by giving them a bit more depth following their downfall (credits given)

  • I believe most of the pros and cons were kept from Ayakashi's initial depiction of the clan

  • I introduced what I believe was a nerf to the Jugo clan necessitating they have the required Specialisations to augment their fighting style, e.g. Bukijutsu for fully-functioning weapon transformations

  • I changed the weakness from Katon to a weakness from Raiton at Ayakashi's request (I believe); I had been trying to tie it in with the earth element somehow, but as earth itself is not used in the kekkei genkai I left it out

  • I expanded upon what it meant to 'lose control' by implementing a Berserk Mode, and nerfed the ability to spam Jūgo abilities by circumventing the 'used consecutively for 7 posts' wording by introducing the Rage system, which Aya and I briefly discussed

  • I removed the Minor Modification Technique as I believe it a negligible stepping stone in achieving the much more potent Combat Transformation Technique, which is but one rank higher and able to be attained at Genin rank as well

  • I replaced the Minor Modification Technique with the Rage Suppression Technique which essentially trades chakra to let Jūgo remain sane for longer (though I'll admit even I think it's pretty broken right now)

  • I updated some of the clan jutsu (not sure if it was necessary but some of it seemed quite broken with respect to the current stats system) so that they were either nerfed or clarified on what damage they could do, or what they could heal; I also made minor adjustments to buff clan jutsu, e.g. one/two more transformation(s) per jutsu

3Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Sat Mar 05, 2016 2:14 am

Ayakashi

Ayakashi


S-rank
KKG

"Using their kekkei genkai, Jūgo clan members are able to make physical changes to their existing physique without the growth of additional limbs even despite the presence of Taijutsu specializations. This does not apply to the creation of weapons or extra limbs/organs."

Why is this here? Tai and med are interchangeable when it comes to this kkg, they would have to be one or the other in 99% of cases.

Your upper rage limits are 'so high' that they would never matter in any fight in any setting. and need to be bought down to a MAXIMUM of i would say 25 by those numbers.

"Beyond the Clan Jutsu, no other kekkei genkai jutsu may reduce the Jūgo clan member's Rage count." - remove this, it's unnecessary

I'd like you to add somewhere that KKG skills used dont require sage mode, but 'while in' sage mode they do not accumulate berserk, as the only reason why they go berserk, is cos they cant control the nature chakra they accumulate, sage mode would alleviate that. Otherwise, state they can't get sage mode, and put a B rank alternative for them somewhere. :)

Drawbacks:

"Jūgo clan members may not produce additional limbs or organs without the Medical Ninjutsu specialisation, otherwise the jutsu interacts with other jutsu as if it were one rank lower" - You say they can't then give a penalty for if they do. Which is a little off. I would just say additional limb techniques or organs using taijutsu in place of medical ninjutsu are -1 rank weaker due to their structural innacuracy and cannot have durations greater than 2. fix this please.

No, Jugo cannot learn a third OR fourth element, no hesitant, they are WAY too good with that much versatility.

Jutsu:

PLEASE spoiler these.

Specialty please just say Senjutsu + Tai OR Med, none of it is really buki, as it is not flowing chakra into an object. Or, just say KKG (Senjutsu) on them all, implying that all clan members can use these techniques.

1/ Numbers here need to be altered to reflect above.
2/ "All transformations made through this jutsu must be stated in full in the post this jutsu is used." - You effectively say this twice. Add a speed of growth please.
3/ Edit rage bonus
4/ damage needs to come down in line with jutsu guides.

4Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Sat Mar 05, 2016 5:02 am

Harue

Harue


D-rank
I've made the necessary edits, but I have a question regarding the prominence of Bukijutsu. The reason I added the need for a Bukijutsu specialisation is because I believed it appropriate, since they may be wielding weapons that fall under the Bukijutsu sub-specialisations category. Even if they are not channeling chakra through a weapon, they need to know how to use a sword before they are able to swing their arms around as swords. Otherwise, I personally find it a small discrepancy that Jugo may alter their bodies to whatever form they wish, while non-Jugo are unable to wield weapons that fall under Bukijutsu without the specialisation. I've kept the Bukijutsu requirements for now, since I do believe it slightly unfair to others (even if slightly), though I did try to reword it. In a sense, this also confines them to a certain type of fighting-style different to each RPer, and hence cutting down on versatility? 

I'm not sure what you want me to edit regarding the Rage count for the third clan jutsu. Is it to remove it entirely, since the jutsu itself already brings the person closer to going berserk?

For the fourth clan jutsu, the damages are in line with the Jutsu Rules. They are able to cut or pierce directly through an individual and shatter bones.
Jutsu Rules wrote:A Rank - Can cut or pierce directly through an individual, or shatter bones, or deal major 3rd-degree and possibly even 4th-degree tissue damage. The most powerful A-rank jutsu are fatal on direct impact, but larger-range techniques can still cause appreciable damage.

5Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Sat Mar 05, 2016 6:34 am

Ayakashi

Ayakashi


S-rank
its max damage with tonnes of utility, lower it, you don't get max damage and a transformation of that caliber.

also, making a 3' blade out of your arm, is not the same as making a sword. Same with the Kaguya clan. you could make a tail and put a 2m bladed whip like tendril on the end and not need bukijutsu because its your body, not a weapon.

Im asking you to lower the rage number.

6Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Thu Mar 10, 2016 12:25 am

Harue

Harue


D-rank
Ayakashi wrote:its max damage with tonnes of utility, lower it, you don't get max damage and a transformation of that caliber.

also, making a 3' blade out of your arm, is not the same as making a sword. Same with the Kaguya clan. you could make a tail and put a 2m bladed whip like tendril on the end and not need bukijutsu because its your body, not a weapon.

Im asking you to lower the rage number.
Damage reduced by approximately one rank. 

Bukijutsu component removed. Changed to Taijutsu/Medical Ninjutsu for the Combat/War Transformation Technique. 

Lowered from 4 to 2.

7Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Fri Mar 11, 2016 8:18 pm

Ayakashi

Ayakashi


S-rank
KKG
"Beyond the Clan Jutsu, all other kekkei genkai apped should have only one transformation per jutsu, at most two." - Completely comes down to the jutsu / jutsu mods and the rank of the jutsu, remove this as its not really needed.

Spoiler the berserk mode stuff please ^_^ from the centered berserk mode title to the second berserk mode bold, then place the spoiler under the second title, it makes WAY more sense to have all the numbers below the description.

Drawbacks:

"Jūgo clan members may also not create critical organs to replace the ones they have lost to avoid death, e.g. a second heart for the purpose of avoiding the destruction of the first, for whatever reason. " clarify 'without medical ninjutsu' in this sentence, as you're saying that they just can't do it.

please state in here somewhere that additional limbs / parts etc unless specify otherwise, cause pain to the user normally when destroyed. It's your body after all.

Jutsu
1/ fine
2/ damages way too high, bring them down. "C Rank - 1-1½ inch cuts, major external bruising (possibly able to fracture bone), or major 1st/minor 2nd degree tissue damage."
3/ fine
4/ better. Fine for now.

8Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Sat Mar 12, 2016 11:03 pm

Harue

Harue


D-rank
KKG

Removed.

Spoilered and moved under the second pointer under KKG.

Drawbacks:

Whoops. Clarified.

Added.

Jutsu

2/ Brought it down to 1-inch cuts and minor external bruising; thought the logic for 4/ applied to 2/, so I tried to find middle ground between D-rank and C-rank damage.

9Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Sat Mar 26, 2016 5:52 am

Ayakashi

Ayakashi


S-rank
KKG
Specify the costs are on activation. And you're fine here. :)

Drawbacks

Is fine,

Jutsu

looks fine for now.

Getting close

10Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Sat Mar 26, 2016 7:50 pm

Harue

Harue


D-rank
Added upon activation.

Also, I believe that the nature of the Rage mechanic works as such that every jutsu used every post accumulates Rage, rather than just per jutsu (to account for maintainable jutsu). I added a small part 'per jutsu per post' to clarify this, but if that wasn't what you had in mind I can go change it. 

Bumping! :D

11Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Wed Mar 30, 2016 4:40 am

Ayakashi

Ayakashi


S-rank
Jūgo Clan [Revamp] 2ryk94o

12Jūgo Clan [Revamp] Empty Re: Jūgo Clan [Revamp] Thu Jun 21, 2018 4:18 am

Kizashi

Kizashi


D-rank
Moved for updates/revamp

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